TrekkieGrrrl opened this issue on Jul 10, 2004 ยท 23 posts
TrekkieGrrrl posted Sat, 10 July 2004 at 9:29 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
TrekkieGrrrl posted Sat, 10 July 2004 at 9:30 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
wrpspeed posted Sat, 10 July 2004 at 10:30 AM
are there any good tutorials for using displacement maps? thank you
TrekkieGrrrl posted Sat, 10 July 2004 at 10:37 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Valandar posted Sat, 10 July 2004 at 10:57 AM
Hey, makes sense. Also works for flaring armor plates.
Remember, kids! Napalm is Nature's Toothpaste!
-Yggdrasil- posted Sat, 10 July 2004 at 11:09 AM
Hmmmm... can use this to make normal pants out of all those tight-fitting pants that the girls seem to be getting lately. Thanks!
mathman posted Sat, 10 July 2004 at 11:14 AM
.
gmadone posted Sat, 10 July 2004 at 11:33 AM
TrekkieGrrrl posted Sat, 10 July 2004 at 12:33 PM
gmadone, in theory your shader could work, it depends on how the texture map is laid out. On my map there is actually a lot of black below the gradient., and in the case that you would like the sleeves to flare it would be harder as they are in an angle at that map. I like your node btw, math is greek to me L but I so love the Material room. I'm sure it would be even more fun if I knew what I was doing GG
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
ynsaen posted Sat, 10 July 2004 at 12:59 PM
Come on over to the RDNA P5 forum, -- we're exploring all the nodes a bit at a time :)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
diolma posted Sat, 10 July 2004 at 1:47 PM
Also, don't forget that displacement can work negatively as well. So if you have a map that makes bumps, you can plug it into a math node, multiply by -1 then plug the result into the displacement node. The effect will be a "dent" map:-)) Cheers, Diolma
DocMatter posted Sat, 10 July 2004 at 2:21 PM
bookmark
FreeBass posted Sat, 10 July 2004 at 3:36 PM
YAY! I was wonderin' how to do that, diolma....tanx 8-)
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who3d posted Sat, 10 July 2004 at 5:56 PM
you don't have to just multiple by -1... try subtracting 0.5 and you've got a displacement map that works "negatively" (anything darker than 50% grey) AND positively (anything brighter than 50% grey) at the same time. Cheers, Cliff
Gareee posted Sat, 10 July 2004 at 8:22 PM
Another thread worth saving, and another reason I'm glad I use P5... ;)
Way too many people take way too many things way too seriously.
gmadone posted Sun, 11 July 2004 at 1:34 AM
TrekkieGrrrl posted Sun, 11 July 2004 at 2:27 AM
WOW, gmadone! I have no idea how you did this, but you did! Great, I'm going to snatch your pics for later use :o)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
semidieu posted Sun, 11 July 2004 at 5:20 AM
Great tips... thank you !!!
AntoniaTiger posted Sun, 11 July 2004 at 12:45 PM
The phrase "gradiemt fill" comes to mind. And remember, for these sorts of effect, you don't need a big graphic, or one which is square. For the flared trousers, you could use a quite narrow bumpmap, perhaps 10 pizels wide and only a couple of hundred high.
ronstuff posted Sun, 11 July 2004 at 1:41 PM
TrekkieGrrrl posted Sun, 11 July 2004 at 2:07 PM
Oooooooooooh that turned out gorgeous, Ronstuff!! Uhm... can I have a copy of that displacement map? :o)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
AntoniaTiger posted Sun, 11 July 2004 at 2:08 PM
The trouble with a simple gradient from a math node is that the UV mapping of the object may not fit well. Quite a few of the bodysuit items seem to be UV-mapped to avoid wasting pixels, and so the back of the neck may be next to the front of the ankles.
ronstuff posted Sun, 11 July 2004 at 2:33 PM
You're absolutely right, AntoniaTiger, - I was referring to an image MAP that is nothing more than a top-to-bottom gradient as shown in Post #2 - those can be generated in P5 quite easily, but of course neither takes into consideration the actual mapping of the object. UV Mapping has a lot to do with the effectiveness of the displacement, and for things like figures and clothing it is probably easier and better to paint the gradients on a body template so that the orientation can be matched to the mapping. ernyoka1 - thanks - I've still to finish the base, but you will get a copy as soon as it is done :-)