blaufeld opened this issue on Jul 10, 2004 ยท 13 posts
blaufeld posted Sat, 10 July 2004 at 2:28 PM
Hi all! First, I want to say "Hello" to this community (first post here), then a quick question: how do I create a dome to texture the INSIDE with an HDRI image? Thanks!!!
derjimi posted Sat, 10 July 2004 at 2:55 PM
Hi and welcome, just take a sphere. Bryce's spheres are hollow. J.
electroglyph posted Sat, 10 July 2004 at 3:40 PM
Blow the sphere up real big so the scene and the camera are inside. You also want to either put lights inside or turn off cast receive and self shadows in the materials so light can get inside.
derjimi posted Sat, 10 July 2004 at 3:44 PM
With a HDRI mapped to the sphere he don't need lights inside, electroglyph...
electroglyph posted Sat, 10 July 2004 at 6:46 PM
Message edited on: 07/10/2004 18:59
catlin_mc posted Sat, 10 July 2004 at 7:05 PM
I've yet to do one of these HDRI thangs that I'd be willing to show anyone, so I look forward to hearing any tips that come along. 8)
electroglyph posted Sat, 10 July 2004 at 7:23 PM
electroglyph posted Sat, 10 July 2004 at 7:26 PM
electroglyph posted Sat, 10 July 2004 at 7:29 PM
blaufeld posted Sun, 11 July 2004 at 12:19 AM
Thanks to everyone - I'll try as soon as possible!
DJB posted Sun, 11 July 2004 at 1:02 AM
electroglyph ...could you please refresh my memory on how to control the sun again.
"The happiness of a man in this life does not consist in the
absence but in the mastery of his passions."
Erlik posted Sun, 11 July 2004 at 2:05 AM
Click and drag on the sun circle on Sky&Fog menu. Or go to Sky Lab and change the values in Azimuth and Angle (Sun Controls on Sun & Moon tab).
-- erlik
electroglyph posted Sun, 11 July 2004 at 9:31 AM
Attached Link: http://hdri.3dweave.com/library/
This site I've linked to explains much better than I can what hdri is and the physics involved in the images. It even explains why the image is LDRI (shifted blue). The great thing about the dancing bear...ops, The great thing about hdri or in this case ldri is that it ads a 360 realistic reflection to metal or glass objects in your scene. Here is the same image with a chalace inserted. The chalice is about 180k and the hdr image is about 340k. Imagine building an entire town square with 20 buildings, a few poser characters 200+ plants an outdoor cafe just to produce this same shot. It would take gbytes of memory. In bryce you would also be waiting while the rays are calculated off each window, down the alleys and back to the camera. With the hdr you're not really calculating the path of lightrays as they glance off buildings, You're just calculating the bounce off the sphere and back.