usmellthat opened this issue on Jul 11, 2004 ยท 11 posts
usmellthat posted Sun, 11 July 2004 at 4:59 PM
Hey all, I havea quick question regarding modeling clothing in Carrara. About a month and a half ago I picked up Carrara and Poser and was thinking a bout learnign to model clothes. I found a few tutorials on how to make tham, and have been attempting to do them. The thing is I'm having troublle with the extrusion on getting them to be the rough shape. I was wondering if people have any advice or tips on using the vertex modeler and extruding the various shapes.
bikermouse posted Sun, 11 July 2004 at 5:44 PM
When I think of modeling in Carrara, the person that comes to mind is litst. I don't know about clothing but you might try this tutorial (about head modeling)- of course head modeling is quite different from what you asked about but there may be something in it you can use to manipulate vertices/faces the way you want to. http://www.chez.com/litst/eng/tut-head2/tut-head00.htm
brainmuffin posted Mon, 12 July 2004 at 1:00 AM
usmellthat posted Mon, 12 July 2004 at 9:48 AM
Thanks man, I just woke up so I don't quite compute it yet, but I get the basic idea of it. I'll try it out when I have time. Thanks
falconperigot posted Mon, 12 July 2004 at 10:57 AM
Good tutorial, brainmuffin!
bikermouse posted Tue, 13 July 2004 at 12:10 AM
brainmuffin, Quite unexpected - I'll have to play with this idea some! Thanks! - TJ
Message edited on: 07/13/2004 00:12
nomuse posted Tue, 13 July 2004 at 2:31 PM
brainmuffin...this looks wonderful. I look forward to seeing the complete outfit. Is anyone out there modelling clothing using the splines and other tools? I seem to find it easier making the stuff in the Vertex modeller, using mostly extrusions, and applying sub-D as needed to smooth things. Just did a witch hat recently by lathing it in vertex modeller, then boning it and using the bones to bend the crown up a bit. Actually, used Amorphium to deepen the creases, then C4d to de-triangulate -- but I really need to learn to UV map before doing all these distortions. Still, when you get further along with an outfit I find the vertex modeller a good place to group the mesh, create materials zones, and of course adjust those durn UV's.
brainmuffin posted Tue, 13 July 2004 at 3:47 PM
Uh.... that pretty much is the final outfit..... Except for some sandals, and a sash.... He's a Tokugawa-era samurai, so he wouldn't really have worn armor. (it's possible he wouldn't have even had a real sword!) Question: is there anything else (besides C4d?) that will detriangulate the polygons after subdivision? I try not to use sub-D for that reason only, it makes it harder for me to slice up the mesh....
nomuse posted Tue, 13 July 2004 at 3:49 PM
Oh, I meant "final" as in packaged up and made available to the rest of us!! Have you considered talking to Expanding Wave?
nomuse posted Tue, 13 July 2004 at 4:00 PM
Didn't UVmapper pro offer de-triang? Or am I imagining that? Yah...high on my wishlist for Carrara is more options towards increasing (and controlling) mesh density.
Here's the hat, by the way. Haven't painted the texture map yet (I want it to look a little beat-up and dusty). Lately I've gotten into doing a lot of final fitting and adjustment within Poser, using the Poser magnets.
bikermouse posted Tue, 13 July 2004 at 5:03 PM
brainmuffin, Yes, but I don't remember where. It might have been UV pro but I think I saw a freebee that had that option too. It could have been lithunwrap(???); if I run accross the references again I'll post. - TJ