Skidlicious opened this issue on Jul 12, 2004 ยท 5 posts
Skidlicious posted Mon, 12 July 2004 at 8:06 PM
TrekkieGrrrl posted Tue, 13 July 2004 at 6:20 AM
First thing is to split vertices, that would most likely take care of the bulges. I'm not sure if a skeleton or morphs would work best here, ideally a skeleton, but there are some issues with the membranes in that case. If you have Bloodsong's book she has written something similar (about how to make webbed fingers) but I didn't quite understand it LOL
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Skidlicious posted Tue, 13 July 2004 at 4:47 PM
Woah dude.... That's some heavy sh*t... |OP Thanks for the push in the split verices direction. In order to maintain the smoothness of the "Bones" I'll have to import the membrane as a sperate piece then re export them as a single object. A split vertice is essentilly that right? Each poly becomes it's own individual unitbut keeps the same mappiing values?
odeathoflife posted Tue, 13 July 2004 at 5:07 PM
But split verts cannot be 'smoothed' and retain a faceted look.
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TrekkieGrrrl posted Tue, 13 July 2004 at 5:34 PM
I think some of the promblem is that the model is triangulated and Poser prefers quads. I hope you get it solved, it looks really neat :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.