Forum: Poser - OFFICIAL


Subject: Future Freebie but I need help

Skidlicious opened this issue on Jul 12, 2004 ยท 5 posts


Skidlicious posted Mon, 12 July 2004 at 8:06 PM

Here's what i have so far. I am lookig for advice on whether I should make a skeleton for it or just use morphs. I am also looking for info on how to make the membrane less bulgy. I am anti Firefly so I don't use double sided polygons. Thanks

sig2.jpg


TrekkieGrrrl posted Tue, 13 July 2004 at 6:20 AM

First thing is to split vertices, that would most likely take care of the bulges. I'm not sure if a skeleton or morphs would work best here, ideally a skeleton, but there are some issues with the membranes in that case. If you have Bloodsong's book she has written something similar (about how to make webbed fingers) but I didn't quite understand it LOL

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Skidlicious posted Tue, 13 July 2004 at 4:47 PM

Woah dude.... That's some heavy sh*t... |OP Thanks for the push in the split verices direction. In order to maintain the smoothness of the "Bones" I'll have to import the membrane as a sperate piece then re export them as a single object. A split vertice is essentilly that right? Each poly becomes it's own individual unitbut keeps the same mappiing values?

sig2.jpg


odeathoflife posted Tue, 13 July 2004 at 5:07 PM

But split verts cannot be 'smoothed' and retain a faceted look.

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TrekkieGrrrl posted Tue, 13 July 2004 at 5:34 PM

I think some of the promblem is that the model is triangulated and Poser prefers quads. I hope you get it solved, it looks really neat :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.