litst opened this issue on Oct 27, 2000 ยท 19 posts
litst posted Fri, 27 October 2000 at 2:11 PM
BigSerge posted Fri, 27 October 2000 at 2:57 PM
Did you make that head in Carrara? If yes wich technique did you use Vertex or Spline modeling? Looks great by the way Serge
litst posted Fri, 27 October 2000 at 3:03 PM
BigSerge, I did the head in the vertex modeller . I started with a profile and gave it some volume . It is still low-poly at this point, i just subdivided it and decimated to see how the shape was .
MarkBremmer posted Fri, 27 October 2000 at 3:16 PM
ClintH posted Fri, 27 October 2000 at 3:22 PM
Very nice! Keep us updated! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
litst posted Fri, 27 October 2000 at 5:21 PM
Grimpup posted Fri, 27 October 2000 at 5:58 PM
That is one cool face. Would it be possible for you to go into a little more detail on how you made it? Maybe when you finish the project you could hit us with a tutorial on it. -Grimpup
litst posted Fri, 27 October 2000 at 8:42 PM
Grimpup, OK for the tutorial, i was thinking about it ... Who wants to translate it from french ? Y'a-t-il un volontaire ? litst
willf posted Fri, 27 October 2000 at 9:20 PM
Prehaps you could post a drawing or picture of the hair you are looking for? There is a fair amount of models around, mabey one can be modified to suit your needs. Will the final object need to be a mesh?
litst posted Fri, 27 October 2000 at 10:45 PM
willf posted Fri, 27 October 2000 at 11:39 PM
I'll look through the hairs I've accumulated & see if something comes close. Several of the Poser hairs may be workable with some morphs or magnets. The magnets in Poser are good, wish Carrara had something as intuative & easy to use.
BigSerge posted Sat, 28 October 2000 at 6:04 AM
I can give it a shot translating the tutorial from french. Serge
litst posted Sat, 28 October 2000 at 10:02 AM
hoborg posted Sat, 28 October 2000 at 11:09 AM
I think it actually looks pretty cool. Anime-like. I don't know about the dreadlocks to begin with. But I love your character. Hoborg
MarkBremmer posted Sat, 28 October 2000 at 12:03 PM
The Lost Horizons morph target feature is outstanding. Love the hair! Mark
litst posted Sat, 28 October 2000 at 11:10 PM
BigSerge posted Sun, 29 October 2000 at 12:11 PM
You can always let the T-Map do the hair illusion? applied to a separate form of mesh. Exp: select the vertices that make up the area that the hair will be, duplicate then reposition the Duplicate along the Z axis about a .05"'s then resize along all axis 105 or 110%. Next reposition selected vertices of the duplicate using the sphere of attraction to achieve the desired look, and finally it's all up to the T-Map you've made in your 2D paint program. Check the tutorials section on this site on how to make realistic looking hair VIA T-Map. Sorry I do not remember where it is but it was a really good one. Love and Peace Serge
willf posted Sun, 29 October 2000 at 4:24 PM
litst- The Magnets in Poser are a deformation tool that can be applied to user defined areas (zones) or groups of vetices. By scaleing, rotating and/or reposintioning the magnet along the z,y,z coordinante, many effects can be achieved. The tool is somewhat similar to the magnet tool & shere of attraction in Carrara, however it is much more intuitve (at least for me). To get an idea of what can be done see the links below for tutorials. I havn't had a chance to look through my files of hair meshes yet as I'm very busy at work. I'll see what I can find. Bonne chance! http://mail.curiouslabs.com/poser/magnetTutorial/magnets.html http://morphs.bbay.com/html/tutorials.html http://jupiter.spaceports.com/~omnitut/poser/index.html
litst posted Sun, 29 October 2000 at 5:23 PM
Thanks a lot for your help and explanations, guys . I check the tutorials right now ! litst