sks447 opened this issue on Jul 15, 2004 ยท 17 posts
sks447 posted Thu, 15 July 2004 at 12:16 AM
sks447 posted Thu, 15 July 2004 at 12:17 AM
PapaBlueMarlin posted Thu, 15 July 2004 at 1:13 AM
try unchecking the smooth polygons and texture filtering. then repost your picture...
sks447 posted Thu, 15 July 2004 at 1:38 AM
ok, i changed the lighting (work in progess) did what you said, no change though.
sks447 posted Thu, 15 July 2004 at 1:39 AM
OddDitty posted Thu, 15 July 2004 at 2:06 AM
what do the morphs and the material room settings on that portion of the arm look like? You have displacement enabled in your render settings, and that appears to be displaced geom...
sks447 posted Thu, 15 July 2004 at 2:10 AM
Message edited on: 07/15/2004 02:17
stewer posted Thu, 15 July 2004 at 4:58 AM
What exactly is the problem? The aliasing? Increase the filter size.
jobcontrol posted Thu, 15 July 2004 at 8:41 AM
sks447 posted Thu, 15 July 2004 at 10:19 AM
i tried to increase the post filter , but it always fails to render on my 2ghz athlon 1 gb ram system!, tried your suggestions willy with no luck, thanks though!
stewer posted Thu, 15 July 2004 at 10:45 AM
That's probably because you're using 12 pixel samples, which is probably overkill. As you're not using strand-based hair, depth of field or motion blur, 3-5 pixel samples should be good enough without losing any quality. Plus it renders much faster then.
PapaBlueMarlin posted Thu, 15 July 2004 at 10:55 AM
actually, I suggest somewhere between 6-8 pixels for the best result...
jobcontrol posted Thu, 15 July 2004 at 5:40 PM
You set "Use current background shader". Can we have a look on that background shader? BTW, on the rendered image use Ctrl+Alt+R (="Antialias document") Willy ... and for heaven's sake, uncheck "Use texture filtering" and make "pixel samples" equal 4. ;-)
who3d posted Thu, 15 July 2004 at 7:27 PM
Try dropping minimum shading rate to 0.1 as well as dropping the pixel samples way down.
richardson posted Thu, 15 July 2004 at 8:32 PM
You can have a good speedy render by checking the first 3 boxes and leaving the rest at default.
sks447 posted Thu, 15 July 2004 at 11:59 PM
sks447 posted Thu, 15 July 2004 at 11:59 PM
Message edited on: 07/16/2004 00:03