Forum: Poser - OFFICIAL


Subject: Help Converting M3 Tunic to M2...?

sbertram opened this issue on Jul 17, 2004 ยท 19 posts


sbertram posted Sat, 17 July 2004 at 1:34 AM

Can anyone help me? I've used clothing converter to convert Mike3's Tunic to Mike2. I've got the outfit so it fits M2 without any problem...until I swing his arms forward or backward...then this crazy thing happens at the elbow joint. Anyone know how to fix this? Thanks! This occurs in Poser, btw...

Message edited on: 07/17/2004 01:35


neilp posted Sat, 17 July 2004 at 8:19 AM

I don't know anything about the clothing convertor but I know that the area affected is not grouped to any bone. If you have Poser 5, take the Tunic into the setup room and have a look in the "NO BONE" group. If anything shows up in red the it is not grouped to a bone. hope this helps. NeilP


sbertram posted Sat, 17 July 2004 at 9:25 AM

Hmmmm...there actually isn't a "No Bone Category" under the drop down list when I use the grouping tool. If I try messing around and grouping some stuff, some areas show up under a No Bone Category, but it's not around the arms. When I attempt to re-bone it completely, the hip tends to split, and when I tried getting rid of the legs, Poser froze up when I tried going back into the Pose room.


FyreSpiryt posted Sat, 17 July 2004 at 4:12 PM

It looks like perhaps the spherical falloff zone is too small. Open the joint editor (you can do this in the pose room), select the arm, select "bend" (or whichever direction is giving you this problem), then select the green circle that appears and scale it up a bit. You may have to do the same to the red circle. Everything inside the green circle moves. Everything outside the red circle doesn't. The stuff between the two kinda moves, depending where it is in relation to the two.


sbertram posted Mon, 19 July 2004 at 12:14 AM

Hmmmm...no luck there. It appears to be a problem any time I convert an M3 outfit to M2 with clothes converter. Here's another outfit...same problem...

FyreSpiryt posted Mon, 19 July 2004 at 5:35 AM

Can you post a screen capture with the joint editor open and the bend/front-back/whichever movement that is selected (in the joint editor)? Maybe I can tell what's going on if I can see how it's set up. Maybe also post a picture with the outfit in outline display mode, so I can see how its sliced.


sbertram posted Tue, 20 July 2004 at 10:36 AM

Sorry for the delay, it's been a busy few days. Anyway, here are the default JP's of the tunic when I conform it to M2...and thanks for taking a look at this FyreSpryt, and nielp. I really appreciate it. I'm kinda pulling my hair out over this.

sbertram posted Tue, 20 July 2004 at 10:43 AM

Here's the JP's without Mike...btw, I've discovered that this problem occurs even without being conformed to mike :(

sbertram posted Tue, 20 July 2004 at 10:44 AM

and here it is conformed to mike from the top

sbertram posted Tue, 20 July 2004 at 10:46 AM

And not conformed. I notice the spheres change.

sbertram posted Tue, 20 July 2004 at 10:47 AM

Here's where the problem starts. From the front you really can't tell, so I'm only going to post the top view.

sbertram posted Tue, 20 July 2004 at 10:48 AM

unconformed

sbertram posted Tue, 20 July 2004 at 10:48 AM

and arms bent forward

sbertram posted Tue, 20 July 2004 at 10:49 AM

unconformed. It seems that no matter how I enlarge or decrease the size of the mat sphere's (or where I move them) the problem still seems to be occuring.

Message edited on: 07/20/2004 10:57


sbertram posted Tue, 20 July 2004 at 10:51 AM

Sorry, I'm not a newbie by any means, my work just tends to focus on animation and compositing, not so much mesh manipulation. So when stuff like this comes up, I'm apparently just finding myself a bit lost. Anyway, thanks for the help.


duckmango posted Tue, 20 July 2004 at 12:47 PM

It's just a wild guess, but maybe it's the forearm falloff zones that need editing, not the upper arm/shoulder. There's usually some overlap between zones and body parts, although the area of distortion looks a little high to be part of the forearm area.

Also, have you tried different M2 clothes as the JP donor file in Clothes Converter? It's a useful trick, especially if you find one that doesn't require manual editing of the JP parameters later.

Good luck.

Message edited on: 07/20/2004 12:49


FyreSpiryt posted Tue, 20 July 2004 at 6:30 PM

At least theoretically, the forearms should be following the shoulder when the arm's bent; any problems with them shouldn't show up until the forearm is bent.

In the pics conformed to Mike, do you have Mike's body part selected, or the tunic's? I can't image why the spherical zone is changing if its the tunic's.

Are you moving the arm with the collar or the shoulder body part? If that's the JP for the collar, you're OK, but if it's for the shoulder, I see your problem. Let me mark up one of the pics...

I know you tried changing the spheres, but if that is the shoulder, without Mike in the scene try scaling each sphere up 200% or 300% and see what it does. That may make stuff move that isn't supposed to, and that's OK; I just want to see if it'll absorb the chunk that isn't moving.

It's really looking like either the JPs are off, or there are a couple of polygons that are misgrouped. They may be in a group, which is why they didn't show up in the "no bone" group, but in something truly bizarre, like left foot.

What happens if you turn off the "use spherical falloff zones" checkbox? Other parts of the bend will deform oddly, but does that area join the rest of the arm? I don't see the JP arms or center in your screen captures; are they not showing up on your screen, or are they maybe in some odd place?


FyreSpiryt posted Tue, 20 July 2004 at 6:31 PM

If none of those questions work, IM me (if you want, of course). Maybe you can RTE encode the new obj and send it and the CR2 to me so I can take a look up close and personal. I have the tunic, so I can decode and try to slap it around.


sbertram posted Tue, 20 July 2004 at 7:59 PM

Hmmmmm...okay, I was just playing with the "use spherical falloff zones" and "apply bulges" checkboxes, and somehow I got it to work...but I'm not sure what I did. I also reset the joint order a couple of times...so I'm not sure which switch did it...let me keep playing, and I'll see if I can figure it out...