Forum: Carrara


Subject: reversed normals

sfdex opened this issue on Jul 20, 2004 ยท 5 posts


sfdex posted Tue, 20 July 2004 at 11:25 AM

Hi, all -- I remember reading something maybe a month or two ago, but can't find it (not even using Renderosity's powerful search tools) about reversed normals and the spline modeler when duplicating with symmetry. So, maybe someone can help. I've built a spline model (it's actually a group of spline objects to form a sinuous, sensuous curved wooden wall), and needed a reverse of the same wall for the other side of my room. So, I grouped all the Spline objects together and duplicated the group with symmetry. No problem, except that when the file is displaying on my screen, all the duplicated wall seems to be kind of inside-out. It renders just fine, but when a client is looking at the stuff as I'm zipping around in Carrara's interface to show her where things are going to be, it looks really wonky. Is there any way to duplicate with symmetry, but still have the objects display properly in the GUI? If this isn't making any sense, let me know and I'll post some images when I get back home tonight. Thanks! Dex