dlfurman opened this issue on Jul 26, 2004 ยท 9 posts
dlfurman posted Mon, 26 July 2004 at 3:59 PM
Any suggestions?
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
SamTherapy posted Mon, 26 July 2004 at 4:02 PM
Check that Transparency and Transparency edge are both 100%. If it's not that, then I really don't know.
Coppula eam se non posit acceptera jocularum.
FreeJack posted Mon, 26 July 2004 at 4:48 PM
I second SamTherapy's suggestion. I've seen this before with other hair, though, but only in C4D. One other idea is to check the map size on your shadow maps. If it's low (and by looking at the rest of your pic, it doesn't seem low) you'll get weird effects through transparency (looks like dirt/banding). Finally, I'm not familiar with the model itself, but if it's like other hair there will be a material zone called "skull cap" or something. Not only do you need to check that it's transparency is 100%, but you also have to make sure no color has been applied to the skull cap material, other than white. Please somebody speak up if I'm totally off base! Hope this helps, Jack
gillbrooks posted Mon, 26 July 2004 at 5:20 PM
Are you rendering in P5?? Theres a note on the site. You have to attach the displacement node to the image map and set it to 0.001
Gill
richardson posted Mon, 26 July 2004 at 7:34 PM
Hate to add to your load but I think a RayTrace light will punch right though that(This will make other problems). If THAT doesn't wrk then I think there is a shorten inner bang option in dials.
Crescent posted Mon, 26 July 2004 at 9:48 PM
Check the transparency fall off and make sure that is at 0 instead of 0.6. I have had some slight show-through on some trans maps if the fall-of is anything other than 0.
randym77 posted Mon, 26 July 2004 at 10:04 PM
I think it's a shadow. I tried to reproduce the effect, and couldn't do it with transparency settings. (You get a sharp line, much farther up, not bands across the whole forehead.)
However, moving a light so that it was overhead produced lines. Turn off "cast shadows," and it's gone.
Try increasing the size of your shadow map on the light that's overhead. I tried four times the default size, and the lines vanished. Smaller might work, though - didn't try it.
Message edited on: 07/26/2004 22:06
dlfurman posted Mon, 26 July 2004 at 10:43 PM
Thanks, randym77. I'll check that out. **** a few renders later**** T'was the shadows. Thank you randym77 and all who posted.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
dlfurman posted Mon, 26 July 2004 at 10:51 PM
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)