Tiptup opened this issue on Jul 27, 2004 ยท 10 posts
Tiptup posted Tue, 27 July 2004 at 9:32 AM
I'm trying to do a 'space scene in bryce and was going to use a cool photoshop plugin that does a better job then Bryce for doing space backgrounds at flamingpear.com. What is the easiest way to merge the two scenes, (one done in PS the other in Bryce).
draculaz posted Tue, 27 July 2004 at 9:59 AM
actually if i might suggest something better, try to use Universe Image Creator. Either way, what you'd have to do is to render your scene, export it as a psd file, then render the same scene with an object mask (don't forget to have all your models and what not selected -ctrl-a or whatever) and export it as well. then just import them alltogether in Photoshop. then just use the selection tool to cut off the black parts, and if you have the following layer setup, it should work:
space background (it should fill all the empty parts.
ta-daa
drac
Message edited on: 07/27/2004 10:00
orbital posted Tue, 27 July 2004 at 10:08 AM
draculaz posted Tue, 27 July 2004 at 10:13 AM
JINX!
Tiptup posted Tue, 27 July 2004 at 10:30 AM
Thank you all so much!
pakled posted Tue, 27 July 2004 at 12:24 PM
oh..Universe can be downloaded from Diard software, should show up in a Google search, especially with 'universe'..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
PJF posted Tue, 27 July 2004 at 2:52 PM
Bryce itself provides the easiest, most adaptable and most accurate way to combine the elements. - create a 2D Face Vertical - place your background image on it (use only the ambient channel and set ambience to 100%) - disable cast shadows on 2D Face Vertical - resize the 2D Face Vertical to suit the dimension ratio of the background image - position and scale 2D Face Vertical behind foreground object/s and to fill the frame - render as normal With this method it is quick and easy to fine tune the position of the foreground objects and adjust lighting, etc. Because shadows are disabled on the 2D Face Vertical, you can place a background light to match any light source in the background image. The edges of the foreground object/s are instantly perfect with no problems from selection tools, etc. Seeing the result is as quick as seeing the render.
pakled posted Tue, 27 July 2004 at 8:46 PM
oh..that just sucks I just posted a pic that I had to redo because of shadows..sigh..well, lessons learned..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
danamo posted Tue, 27 July 2004 at 9:10 PM
For every space scene that I've done I've used the same method that PJF suggests. It works well for skies, and it works well for space.
pakled posted Wed, 28 July 2004 at 11:08 AM
another method I've used (quick peek to make sure noone's mentioned it..;) but didn't invent (someone told me)..create a really big sphere, texture with a star background (or nebulae), put ship and a light inside..and the camera too..works on occasion. To be honest, nowadays I just delete the ground plane, and set the background to 'starfield'..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)