Forum: Poser - OFFICIAL


Subject: help I killed my ground

logansfury opened this issue on Jul 28, 2004 ยท 13 posts


logansfury posted Wed, 28 July 2004 at 10:33 PM

Hello, I went to hit ctrl+R and accidently hit ctrl+E and now my ground plane is completly invisible and when I go to its properties, the visible option is greyed out and I cant re-enable it. Can anyone help? thank you, Logan


Little_Dragon posted Wed, 28 July 2004 at 10:46 PM

CTRL-E is "Restore Element".

Try CTRL-G. That's the hotkey to enable/disable the ground plane.

Failing that, try pulling up the Hierarchy Editor and clicking the eye symbol to the left of GROUND.



logansfury posted Wed, 28 July 2004 at 10:52 PM

Hello Little Dragon :) I forgot to mention in my post that I tried ctrl+G without success. How does one pull up the Hierarchy Editor? The Set Parent button is also greyed out on the properties for the GROUND. (PS in a fit of panic I made a blank scene, enabled ground, applied my ground texture, then saved as PZ3, opened my groundless scene and did a File>Import poser document/item and restored my ground. This is good enough to render but I wanna restore my original ground in the groundless pz3 please) Thank you :) Logan


geep posted Wed, 28 July 2004 at 11:06 PM

Hi logansfury, You can use the Hierarchy Editor (HE) to hide/unhide body parts and other objects like the GROUND. Here is where you find the HE. [menu] "Window" ---> "Hierarchy Editor" Then ... Just click on the eye symbol next to the part you want to hide or unhide. cheers, dr geep P.S. The graphic (above is excerpt from [ THIS TUTOTIAL>](http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1645097) ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



logansfury posted Wed, 28 July 2004 at 11:41 PM

Thank you, Good Doctor :) Your timing is pretty eerie what with the ebots being kaput (the ebot is dead, long live the ebot...) You gotta panicing-newbie detector running via python script or something? ;) Logan


geep posted Wed, 28 July 2004 at 11:48 PM

No, not a python script ... it's ... NaySayGuy! He keeps an eye on the new posts for me when that pesky li'l ebot goes on strike. At least he's good for something. ;=] cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



zippy posted Thu, 29 July 2004 at 11:59 AM

Hey thanks dr geep!!! I had no idea what several of those hierarchy symbols meant. zippy


geep posted Thu, 29 July 2004 at 12:32 PM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



lesbentley posted Thu, 29 July 2004 at 2:04 PM

If all else fails, try openind a pz3 that does have ground plain in it, save the ground plain to a props pallet, open the pz3 that does not have the ground, load the ground from the pallet, resave the pz3.


logansfury posted Thu, 29 July 2004 at 2:10 PM

Hello lesbently :) This is exactly what I considered doing if my gambit of saving a ground only scene as a .pz3 then doing the File>Import Poser doc/item failed. I never did try it when the import did the trick, but based on the success of the .pz3 method Im positive this would have worked :) I love hearing that im starting to think as the people around here do!!! Logan


BekaVal posted Fri, 30 July 2004 at 6:40 AM

Wanted to kill that darn ground all the time! Cause this ground, while being invisible in renders, drives me nuts because it often blocks vision when I'm setting up a scene. Never knew how to get rid of this. Go trying that CTLR-E or CTLR-G thing now. Thanks for bringing this up, Logan.


lesbentley posted Mon, 02 August 2004 at 9:10 PM

BekaVal, from what you say I am guessing that what restricts your vision when setting up, is not the ground plain, but rather "Ground Shadows", you can turn them off via the "Display" menu.


BekaVal posted Tue, 03 August 2004 at 8:50 AM

Thanks a lot, Les! :) It was in fact "Ground Shadows", which was bothering me all the time. Feeling a little slow now, not figuring that out ... Beka