Jcleaver opened this issue on Jul 29, 2004 ยท 6 posts
Jcleaver posted Thu, 29 July 2004 at 7:56 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12413&Form.ShowMessage=1867227
I have Carrara 3 and transposer. I recently bought a model from PoserWorks called Tycho. It is a huge model space station. Anyway, the problem I am having is that the elevator shaft doesn't appear to import from the pz3 file. Everything else does. If I import just the .obj file, it comes in fine, albeit without any textures. That wouldn't necessarily be a bad thing; but as I mentioned earlier, this model is HUGE with many parts.Anybody know what might be causing this?
The link is to the marketplace forum thread about this model.
Thanks.
MarkBremmer posted Mon, 02 August 2004 at 6:27 PM
Hi John, I hate to be picky but did you actually do a render or check it in the Sequencer Tree to verify it isn't there? The reason I mention it is that some high density poly models I've imported seem to be missing parts. However, when they are rotated or selected, they show up. Also, they are there when the scene is rendered. If the parts are there, try changing the interactive renderer and see if that helps. It may just be an OpenGL thing. Mark
Jcleaver posted Mon, 02 August 2004 at 6:47 PM
I understand. But I have done several renders from several angles thinking that might be the case, even trying to apply a neon shader to the whole model. It still comes up missing. I was hoping it was nothing more than a optical illision; but it appears to be more than that. The missing elevator shaft is part of another part. The sequencer tray does show the parent part; but the parent part is missing geometry. Sort of like two spheres connected by a straw. That combination is one part. The problem is the straw is missing. It isn't named separately in any program. Thanks for your reply. I'm grasping at straws now! (Bad pun intended, unfortunately)
MarkBremmer posted Mon, 02 August 2004 at 7:08 PM
I guess the worst case scenario would be to export the missing part as an .obj or .3ds with textures and import it seperately. A hassel but it should work. I know the disclaimer with TransXposer is that it is for figures only. If the files it's handling get really big it might just decided to stop importing at some point. The only good pun is a bad pun...
Jcleaver posted Mon, 02 August 2004 at 7:24 PM
Yep, I may have to go that route. I am hoping to find an answer though since I am not sure whether I can trust Transposer yet. I do have some emails going back and forth between the modelers and Eovia. Hopefully I'll find something out soon. I may do the worst case scenario anyway, just to get a working copy. I must be getting tired as my first thought was there was no way I was going to do that everytime I needed that model. The mind had gone numb for a while! (Obviously remembering that you can save objects in Carrara!) Thanks again!
RocketArt posted Sun, 08 August 2004 at 5:33 PM
I have experienced the same problem with a couple of items from a Poser 5 scene I built and then imported into Carrara 3.0.4 (Mac). The scene in question has about 20 or so items in it, most of which import fine. Haven't experiemented too much yet with possible alternatives other than separate OBJ imports, which work well although they're tedious. I'm considering breaking the scene into two or three Poser files containing fewer items and seeing if that makes a difference.