Methastopholis opened this issue on Aug 02, 2004 ยท 6 posts
Methastopholis posted Mon, 02 August 2004 at 9:12 AM
how come draping takes forever ? Or maybe its my cp . ,my cp takes forever to do it if it doesnt freeze up while doing it, ever thing else works for me but this .It freeze almost ever time on me . any idea's I have P4 2gig geforce 9700 ultra 128 512 ram. On my vcard option does it help to turn open GL settings on ?
Enables conformant OpenGL texture clamp behavior.
Texture clamping refers to how texture coordinates are handled when they fall outside the body of the texture. These can be clamped to the edge or within the image.
ON or OFF
and this option should be on or off
Disables driver support for enhanced instructions used by certain CPUs.
Some CPUs support additional 3D instructions that complement your NVIDIA GPU and improve performance in 3D games or applications. This option lets you disable support for these additional 3D instructions in the drivers, which can be useful for performance comparisons or for troubleshooting.
ON or OFF.
Message edited on: 08/02/2004 09:13
PhilC posted Mon, 02 August 2004 at 9:24 AM
Are you using the "Drape from zero pose" option? Does any part of the clothing intersect the figure when in the zero pose? If it does this will result in a failure to calculate the simulation.
Methastopholis posted Mon, 02 August 2004 at 9:31 AM
m
Message edited on: 08/02/2004 09:33
Methastopholis posted Mon, 02 August 2004 at 9:32 AM
thanks ill give it a try didnt know it had to be 0 pose.
nomuse posted Mon, 02 August 2004 at 10:43 AM
And the number crunching is Poser-specific, CPU only. It doesn't matter what your video card is set to; it won't change the speed of the cloth system calculations.
xantor posted Mon, 02 August 2004 at 10:09 PM
If nothing happens for a long time with the cloth room, it usually does mean that there is some mistake with the cloth setup even if it is just a small mistake like a few polygons of the cloth intersecting with the figures hand.