Sat, Nov 23, 1:34 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: WIP: Assault Mech (Pls comment!)


Zhukov ( ) posted Wed, 01 November 2000 at 5:12 PM · edited Sat, 23 November 2024 at 11:28 AM

file_136510.jpg

Greetings, I hope you all like it :) Well, its about 95% done. I am close to 100 hours on it, but I have learned a great deal about Carrara and about how to model. Can you guys/gals tell me what u think of the green paint? does it work? is it crap? Ill keep plugging away until I get it right. I know the command area is a bit stark right now, i need to detail and paint that area. PLEASE crtic my work, i really need feedback. Thanks, Zhukov (C) Key Solutions 2000


ClintH ( ) posted Wed, 01 November 2000 at 5:16 PM

Awesome. I love the paint color. The only thing I would add to it is some weathering... Maybe some oil marks around the moving parts, Black powder marks around the end of the gun etc.... Other than that - SWEET!!! Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



hoborg ( ) posted Wed, 01 November 2000 at 7:15 PM

I think it would look cool with camo colors. And some weathering. It's hard to do with a procedural texture, but layers should work well enough. 100 hours!? Wow. I wish I had that kind of drive... Hoborg


hoborg ( ) posted Wed, 01 November 2000 at 7:18 PM

Also I would maybe model a cap or something at the end of the Left arm. It looks like it was just extruded.... The cap, and maybe various other parts, like joints should be a metallic color or something...


MarkBremmer ( ) posted Wed, 01 November 2000 at 10:15 PM

file_136511.jpg

Looks good! If you're interested, here's a fast, easy way to weatherize with a procedural shader combination. Mark






Zhukov ( ) posted Thu, 02 November 2000 at 3:26 AM

Thanks for the comments, the more the better. Mark B. i am assuming that the Cellular mixer is the weatherization? or is in the plug-in? (which i didnt even know existed, hehe) Also, how would i get a camo texture on this? I am really new so I doont have a clue. I wanted to somehow overlay a camo pattern, but i dont have the shader skillz yet. Any help would be appreciated


MarkBremmer ( ) posted Thu, 02 November 2000 at 5:48 AM

Hi Zhukov, The 'running rust' is a function of the the Digital Carver's Guild slope shader plug in blending the two color components. In place of the selected colors you could use Texture Maps. Expect an increase in render time, however. Also, if you're going to do a High Resolution render (300 ppi) or a real close up, you'll also need some high resolution texture maps so that the camo pattern doesn't began pixelating. Good textures can really take any model to the next step of beleivablity and sophistication. But it takes time. It's not unusual for me to spend an equal, if not more time, texturing than modeling. I'm looking forward to your next intsallment! Mark






AzChip ( ) posted Thu, 02 November 2000 at 9:26 AM

file_136512.jpg

Hey, Zhukov - Looks excellent! The modelling, well, we've already talked about that. Wow. I, for one, don't like the green coloring. Or, more correctly, I don't like the shader; the randomized kind of tie-dye look is wrong, in MHO. I like the variation in color, but would like it to be more "panelized" -- that is to say, more squared-off shapes. The texture above was a nested procedural using Eric Winemiller's squares function. I'd also be wary of the highlight and shininess of the texture; it looks a little plastic. This is all just nit-picking, mind you; you asked for opinions.


Zhukov ( ) posted Fri, 03 November 2000 at 3:54 AM

Thanks, NO problem with critical advice here, i obviously need help, hehe. I like your idea, where can i get the Eric W's square function? Also. what are the best shininess and highlight levels for metal? Coolness, Z (Thanks Clint for the awseome shaders)


MarkBremmer ( ) posted Fri, 03 November 2000 at 5:05 AM

Attached Link: http://www.digitalcarversguild.com

Eric's excellent material is at the link indicated. Also, try Brian Retford's great stuff at: http://www.losthorizonsoftware.com/






ClintH ( ) posted Fri, 03 November 2000 at 6:48 AM

Zhukov, Your welcome. I hope you enjoy them. Keep us updated on this monster mech. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.