Forum: Poser - OFFICIAL


Subject: Toon Shader Poser 5 Quick Tip

Kiera opened this issue on Aug 05, 2004 ยท 15 posts


Kiera posted Thu, 05 August 2004 at 9:21 AM

Here's a quick render of the toon puppy using daz's color map hooked into the light and dark colors of the toon shader. One light. Anisotropic highlights on the corneas, glossy on the nose.

Kiera posted Thu, 05 August 2004 at 9:22 AM

And the shader.

softriver posted Thu, 05 August 2004 at 9:27 AM

This is awesome! I love the puppy!!! *8^D


TrekkieGrrrl posted Thu, 05 August 2004 at 10:18 AM

Interesting effect. Thanks for the tip :o)

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



hauksdottir posted Fri, 06 August 2004 at 3:41 AM

I'm allergic to cute, but that is a nice-looking effect!


Kiera posted Fri, 06 August 2004 at 3:45 AM

I am usually allergic to cute, too, but I enjoy playing with the material room. Some people get massages. Others go to spas. Still others read or listen to music. I play with the Poser 5 material room to relax. :)


Crescent posted Fri, 06 August 2004 at 1:20 PM

On more photorealitic textures, it works well for deepening the shadows a bit.


-Yggdrasil- posted Fri, 06 August 2004 at 4:16 PM

Modified Crescent's Toon Shaders
Yahoo-Avatar-05.jpg Plugging textures into the Toon node works with these as well as giving you an outline effect you may/may not want. To kill the outline, just eliminate the top "Edge Blend" node.


Crescent posted Fri, 06 August 2004 at 5:44 PM

-Yggdrasil- what effect does the Blinn node have when plugged into the Alternate_Specular? Thanks!


Kalypso posted Sun, 15 August 2004 at 3:39 PM Site Admin

Can somebody please tell me what I'm doing wrong in trying to reproduce Kiera's shader? All I can seem to find in nodes to apply a map is the Image_Map node. I don't have a Color_Texture node.

FyreSpiryt posted Sun, 15 August 2004 at 3:57 PM

The normal diffuse channel (the one at the top) should be set to zero.


Kalypso posted Sun, 15 August 2004 at 4:05 PM Site Admin

Ah, yes that did it. Thanks! But I still don't understand why I have an Image_Map node and Kiera has a Color_Texture node. Where do you find the Color_Texture node? Was it named differently in a previous service release or something?


KarenJ posted Sun, 15 August 2004 at 4:55 PM

What seems to happen with the mat room is that when you first go into it, with a mat pose applied, the node connected to diffuse_color will be called "Color Texture". If you then remove that and add a new image map, it will be called just Image_Map. Add some more and you'll have Image_map_2, etc. You can also see this with trans maps. When you first enter the room, they're called, um, "Transparency_Map" I think, but again if you remove the original and add a new one, it'll become "Image_Map".


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


Kalypso posted Mon, 16 August 2004 at 2:45 AM Site Admin

Yep, that's it. I had been bringing in an untextured model. Once I tried it with the puppy I got the Color_Texture too :) Well, I've only had P5 for just over two weeks so I'm still fumbling - thanks for the help everyone!


DocMatter posted Tue, 24 August 2004 at 1:57 PM

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