Darth_Logice opened this issue on Nov 02, 2000 ยท 9 posts
Darth_Logice posted Thu, 02 November 2000 at 6:36 PM
JeffH posted Thu, 02 November 2000 at 6:49 PM
Cordy, Willow and Xander are dead on (as they appear in this image). Angel looks a bit like Frankenstein here for some reason....maybe the forehead is too heavy? Faith and Buffy looked better in other images you have posted. Tara looks right, but she reminds me of Courtney Love as well. The rest I'm less sure of... -JH.
Darth_Logice posted Thu, 02 November 2000 at 6:55 PM
You know Jeff, what's funny is it seems that a lot of my saved Michael characters get corrupted somehow...the scaling settings I gave it last seem to get lost or changed somehow..seriously...Angel used to be Perfect. Xander's head was waaay toothpicky when I opened him up, and he used to be a lot better. Don't know what's going on. -Darth Thanks for the input!
JeffH posted Thu, 02 November 2000 at 7:00 PM
Well, the Millenium figures are very heavy with Morphs maybe the settings do get corrupted on save. It might be better to save the settings to the face library, but I don't know if scale info is stored in the file.
thee_immortal_one posted Thu, 02 November 2000 at 8:18 PM
Tara and Cordy dead on. Willow close. Buffy almost close. Anya and Faith need most work, their attitude is right but faces seem smallish.
rain posted Thu, 02 November 2000 at 8:55 PM
Tara and Cordy are
perfect and the rest are pretty darn good! Good enough that I didn't have to read the names under them to find out who they were :-) Claire
Fox-Mulder posted Fri, 03 November 2000 at 5:59 AM
Pretty amazing stuff Darth
PilotHigh posted Fri, 03 November 2000 at 12:47 PM
WOW, they are just fantastic!!
duanemoody posted Fri, 03 November 2000 at 4:39 PM
It just isn't. Morphs are pared .OBJ files and .OBJ files assume their coordinates are already correct, hence they store no scale correction values. This leads to the second point. If I had to guess, messing with Scale in Poser (and probably Taper as well) doesn't fundamentally alter the internal mesh data Poser keeps and it exports the original values instead of the scaled ones. (perhaps CuriousLabs could fix that) OTOH if you opened the .OBJ in a 3D editor and did the scale there, the actual mesh data would be recalculated and the resulting morph would show the scale (but when you apply it in Poser, the scale will still read 100%). I've created wonderful full-head morphs, saved the original figure, then applied the morph to another of the same base figure and it's looked...wrong. Custom scales not retained is why.