Forum: Poser - OFFICIAL


Subject: Easier camera positioning

Michael_C opened this issue on Aug 08, 2004 ยท 17 posts


Michael_C posted Sun, 08 August 2004 at 10:21 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=726125

I have a large, fairly complex scene with a number of figures. I need to position cameras to pose the individuals and then move cameras around to try different composition views and finally to render. The scene is actually a set where the action point is offset from the origin. I've used the fixed view cameras, top, left, etc., for orientation scaling them for a wide view and then for close-up details. The complexity of the scene means some elements obscure others during this process but their interaction means I need to keep most of them visible during the process. I've been positioning the cameras roughly with the widgets but mostly by setting particular values for the x, y, and z positions and angles. Unfortunately, this is a trial and error process and takes a lot of time. Worse, the complexity of the scene makes screen updates relatively slow, and very jumpy using the widgets. Is there an easier way to position cmaeras? I miss the visible cameras I can grab and position in other 3D apps. Thanks. Incidentally, this is for the next panel of Zos Adventure, the most recent episode of which can be seen here: http://www.renderosity.com/viewed.ez?galleryid=726125

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