theWul opened this issue on Aug 09, 2004 ยท 11 posts
theWul posted Mon, 09 August 2004 at 6:09 AM
It happend to me a couple of times that some textures on a figure or in a scene won't load properly, showing up pale white in Pose room. It would render correctly, but after the render its back to pale white. I'll have to go to Materials Room and click that one material, then it would load the correct texture, and from there on show it correctly in Pose room. Now I have a scene where this happens to EVERY material on a figure... Any workarounds for that behavior? Thanks ahead!
TrekkieGrrrl posted Mon, 09 August 2004 at 6:20 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
theWul posted Mon, 09 August 2004 at 6:35 AM
TrekkieGrrrl posted Mon, 09 August 2004 at 8:05 AM
You mean that the rest is white? And the texture IS applied? Hmm.. I can vaguely remember something like this.. you DO have the latest ServicePack, right? 4.1?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
SamTherapy posted Mon, 09 August 2004 at 10:09 AM
I still get this happen from time to time and I have the latest patches installed.
Coppula eam se non posit acceptera jocularum.
nomuse posted Mon, 09 August 2004 at 3:32 PM
I've found this happening when not enough memory is available to Poser. I've only encountered this under Mac OS 9x-, where RAM must be specifically allocated to a program by the user. As I understand it, Poser fills up the available RAM with uncompressed versions of all the textures, then renders into that same space, also uncompressed, the first render. Due to it's ludicrous memory-management if it runs shy at that stage it can't recover; it deletes random texures from program memory but leaves the pointers intact (and large fragments of RAM are left permanently inaccesible). The only answer at that point is to reboot Poser (and on less-robust OS's, reboot the computer!) The answer is, as always with computer graphics, more RAM. I've found 260 megs barely enough for a fully-dressed and textured mil figure.
theWul posted Mon, 09 August 2004 at 11:18 PM
thanks for your efforts so far =) and ... ... yes, the rest is white. ... yes, textures are applied. ... yes, SR 4.1 ... Low Memory? happens on my 1024mb as well as on my 512mb Windows XP. ... clean started poser, one figure won't work, others do... sigh
TrekkieGrrrl posted Tue, 10 August 2004 at 1:09 AM
Hmm are you saying that the default figure in Poser won't work but others, loaded after the first (default) character works? In that case it sound to me like there's some sort of corruption of the default character going on.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
nomuse posted Tue, 10 August 2004 at 3:46 AM
I may be missing some context here -- are you perhaps rendering to DISK then going back to an unrendered view in the main room? If you render this "white" figure does it always render as white? Is this reproducible with other figures using different texture maps?
eirian posted Tue, 10 August 2004 at 4:49 AM
You're using P5? The textures seem to only half-apply. I've found this a problem when using P5 MAT files, or when loading CR2s that I've saved in P5, so I think it's some sort of bug in the shader-tree material settings. P4 and PPP mats don't cause this problem for me (though of course they create different ones). If you go to the material room and select each material individually, you'll see the materials listed as they should be. Selecting each of them one at a time somehow "forces" poser to notice they're there and they'll be visible after that. A few people have reported this problem. I've only noticed it happening when I'm working in texture shaded mode: if I work in wireframe or cartoon mode it doesn't happen to me. Others have reported differently, though.
theWul posted Tue, 10 August 2004 at 2:36 PM
Hehe, ok, once more... It's P5 SR 4.1. It's Vicky ... ... with different custom textures saved as different characters. When those characters are loaded in Pose Room in texture shade mode some of the materials simply show up white. Renders are correct. After switching to Material room and clicking a white material it's texture shows up corretly... Hmmmmmmmm... Me thinks I applied those textures via P5 Materials, but I'm not sure... Strange, hu?