litst opened this issue on Nov 03, 2000 ยท 5 posts
litst posted Fri, 03 November 2000 at 2:11 PM
TRAVISB posted Fri, 03 November 2000 at 3:24 PM
im new to this and have no suggestions but your model is awesome it would be really cool if you did a tutorial in the future espicially if you did all os it in the vertex cause alot of us have a hard time with carrar s vertex room good luck
ClintH posted Fri, 03 November 2000 at 4:28 PM
Sweet! Cant wait to see it shaded! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
willf posted Sat, 04 November 2000 at 9:55 AM
You need to select the polymeshes for the ear parts and "name polymesh" from the pull-down window for polymesh. Then when you bring it into UVMapper you can select the named parts, I.E. left ear, right ear etc., and move them away from the rest of the mesh. Additionaly, you can resize them or change their mapping modes and rotation angles independant to the balance of the mesh. There is a new version of UVMapper out for both MAC & PC.
litst posted Sat, 04 November 2000 at 2:27 PM
Thanks for your help, Willf . I'll try that trick with UVmapper . TravisB, a tutorial is in project, but it may take some time cause i got to make my own website first . litst