This is the latest version of my WIP . As i'm stuck to enhance the model, i guess my mesh is finished . Now, i've got to shade it . One thing that bothers me is the ears : for now, they're in a separate mesh, but i got to make only one single mesh (head and ears) if i don't want to have seams, right ? But if i do a spherical mapping for that mesh in UV-mapper, the ears and the skull beneath them will superpose . And i don't want the same material for the skull and the ears . Well, i'm sure some of you know how to do if it is possible, so i'm waiting for your help ! For the shading, i'll try to use several procedural shaders mixed by compressed lo-res T-maps . I'm not sure it's a good idea though, but this should save ram . Have anyone around used this technique ? Any tips, tricks ? Of course, all comments are welcome . litst