rglass opened this issue on Aug 09, 2004 ยท 9 posts
rglass posted Mon, 09 August 2004 at 10:43 PM
I created an alpha plane, enlarged it, and placed it in the background of my scene.
The transparent part of the image is acting as some kind of filter on the sky. How do I fix that?
The atmosphere I used is "puff" (which is under Sunshine and NOT a volumetric atmosphere).
sample images:
Default Puff atmosphere:
With Fog and Haze set to 0%:
Here's the Alpha Plane file (PSD)
Please HELP!!!
Greenhorn posted Mon, 09 August 2004 at 11:54 PM
Attached Link: http://www.
I'm giving it a try.Greenhorn posted Tue, 10 August 2004 at 12:25 AM
Greenhorn posted Tue, 10 August 2004 at 12:26 AM
redtrek posted Tue, 10 August 2004 at 12:37 AM
redtrek posted Tue, 10 August 2004 at 12:43 AM
rglass posted Tue, 10 August 2004 at 12:53 AM
everything's up to date. hmm..
i'll try bmp.
did the photoshop .PSD cause any problems?
i'll post my vue file.
rglass posted Tue, 10 August 2004 at 2:11 AM
thanks to everybody for trying this.
I think I figured out what was wrong (it's still a bug).
Here's a working scene:
and here's my setup:
Now here's where it falls apart. If you make your alpha plane TOO BIG and push it way into the background (like I originally did), then you'll get the strange alpha channel problems:
(look at the top of the deathstar planet)
thanks everybody.
rglass posted Tue, 10 August 2004 at 2:13 AM
oh and thanks for the foreground clouds recommendation redtrek