Spanfarkle opened this issue on Nov 04, 2000 ยท 7 posts
Spanfarkle posted Sat, 04 November 2000 at 12:13 AM
hoborg posted Sat, 04 November 2000 at 1:22 AM
I have an idea. If this is in Carrara, you should add about 2% to the "Spherical morph". Tom looks a little blocky in the rear region to me. good work. the composite has something wrong with it too, but I understand that it's a test render. Hoborg
ClintH posted Sat, 04 November 2000 at 9:19 AM
Looking good! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
AzChip posted Mon, 06 November 2000 at 11:28 AM
Very fun idea! I think the lighting doesn't quite match between the BG and the FG.... Are you using distant light as the primary source on the bird? You should, otherwise the paralax effect of conical lights will give the game away.... I also think that the perspective on Mr. Turkey is just off; we should be seeing him from a slightly lower angle. Cool image!
Spanfarkle posted Tue, 07 November 2000 at 9:01 AM
Actually, I have been thinking about posting him in the free stuff section in time for Thanksgiving. Seems to work okay with Bryce, although you can go into the materials/DTE for different areas. I am not all that good with the U.V. Mapper as of yet, but I could include the template for a kind of "color-it-yourself model". If I do that what would be the best map for this particular model? I was thinking box myself.
ClintH posted Tue, 07 November 2000 at 11:30 AM
Use several mapping modes in UV Mapper. If the model is broken down into seperate groups..ie head, body, legs etc...you can use UV Mapper to select the part by group name or Material name... Select lets say the head. Then do a new UV Map and select spherical. That will make a spherical map for the head. Then resize the head map while it is selected and move it to a seperate part of the map. Then select the legs and do a new UV Map on them...Cylendrical might be good for the legs... Resize the map and move it to a blank section. I usually grab all the seperate parts one at a time. Re map them then shrink them really small and move them to the corner of the map. Do this with all the parts. Then drag a box around each part and size them up to a larger size and place them around on the page so they dont over lap. Sorry I started rambling...Did that help at all? Clint If you want - send me the OBJ and I'll map it for ya.
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
Spanfarkle posted Tue, 07 November 2000 at 4:09 PM
Thanks, I'll give it a shot and see what I can do.