Fox-Mulder opened this issue on Nov 04, 2000 ยท 12 posts
Fox-Mulder posted Sat, 04 November 2000 at 5:52 PM
Attached Link: Creating An Underwater Scene With Poser's "Create Wave" Deformer...
Here's the 16 Wave Tile model as an undersea scene. The undersea plants and fish textures come from Michael Janssen at http://www.mitch3dseite.de (This is the best Poser underwater props and characters site anywhere. Check out his incredibly photo-realistic underwater renders...) This setup allows room for Poser dolphins and fish to swim around. Create your own underwater aquarium animation!Fox-Mulder posted Sat, 04 November 2000 at 5:55 PM
Attached Link: http://www.geocities.com/pacificd7/sea3d.JPG
Here's how the model looks in 3D perspective. Obviously you can add even more wave tiles if you need to expand your seascape...Mehndi posted Sat, 04 November 2000 at 7:37 PM
Now Mulder, you have finally IMPRESSED me :) Good job old boy!
wyrwulf posted Sat, 04 November 2000 at 8:56 PM
This is a really great technique. Could you give a little tutorial? Thanks.
Mehndi posted Sat, 04 November 2000 at 9:13 PM
Care to share that nifty "wave tile"? My mermaids are flapping their tales and chattering at me something awful, since they do not have one yet :)
Fox-Mulder posted Sat, 04 November 2000 at 9:30 PM
I am still developing this concept but you can see that you can build really complex model sets in Poser. I am working on ways to achieve atmospheric effects, like in Bryce, and scenes like a Poser Beach with waves that could roll onto a sandy shore. A more detailed description of how I made it (as JeffH kept twisting my arm until I spilled all the beans) can be found on the previous thread below "Creating a Poser Desert". And further back is a thread called "Creating a Poser Ocean", which also includes song lyrics to "Sixteen Tons" and "John Henry". JeffH got me going by exposing me to the tutorial on "Wave Deformers" which blew my mind and started me thinking about how the effects could be used in more complex model sets... (I will develop a tutorial too- but if you create your own Wave Tile it all just "falls into place" once you understand what a single one does or can do.)
Mehndi posted Sat, 04 November 2000 at 9:40 PM
Where do we find the tutorial on Wave Deformers?
Fox-Mulder posted Sat, 04 November 2000 at 10:16 PM
Attached Link: http://www.geocities.com/pacificd7/Wave-Grid.JPG
I used the basic Poser prop which is the BOX prop. I made the X scale at 700 and the Z scale at 700. This basically makes it a "Pizza Box" shape. It is important that you use a box, as I tried the cylinder and flat plane props and they don't react well to the wave physics. The box shape gives the waves the room they need to do their thing. PLUS- if you want a Poser Ocean, you can create transparency in the water. I used the Water texmap that came with the Pool Prop for the Poser Ocean, and I got the Desert texmap from an old Painter textures CD (its actually called "Dirt"). Using a good grass texture will create a Poser Meadow... The Underwater scene uses a "Sand" texmap which also came I think from the Painter CD. It is a good idea to create a single 700x700 Wave Tile so that you can play with it and understand what it does besides being a tile that holds a tex map. By manipulating the wave physics on the Wave Tile you can create rolling waves, rough rocks, sand dunes, etc. Then you realize that creating a variety of terrains and ocean effects is possible in Poser. The REAL TRICK is of course using the same scene to create the Poser Ocean, Poser Desert or Poser Seascape just by changing ONE Texmap! So when you build it, name your backdrop image and your primary Texmap file something like "Backdrop.JPG" and "Texmap.JPG". Then, when you want to quickly switch to a new scene, just rename the new backdrop and texmap files to those two "generic" names, and your entire outdoor Poser set will be updated! (Make sure you build the first tile with these generic names and test it out- then make the 16 Wave Tile layout and you will be all set to go. A wide variety of Poser scenes just from using texture maps and manipulating the Wave Tile surfaces. I recommend a fairly sharp and high-rez map if you want the close fore-ground to look detailed.)Fox-Mulder posted Sat, 04 November 2000 at 10:32 PM
Attached Link: http://poseworks.8m.com/tu-wave.html
This is the link to the Wave Deformer tutorial- http://poseworks.8m.com/tu-wave.html 1. In Poser: Select the "BOX" Prop. Scale it to the "Pizza Box" shape of 700 x 700. 2. Then Go To: Menu>Object>Create Wave. This should start up the Wave Deformer and you need to play with it a little bit to get the hang of what it does or can do. It can make fairly complex wave patterns. Select a favorite texture map and render it to see what happens. I got the nice Water texmap from the Pool Prop in Free Stuffs...Mehndi posted Sat, 04 November 2000 at 10:46 PM
Thanks Mulder! A great mini-tutorial :) What a wonder you are turning out to be :)
wyrwulf posted Sat, 04 November 2000 at 10:57 PM
Thanks for the tutorial. One question, after you make the one tile, how do you make the whole works? Do you keep adding boxes and placing them or what? Sorry for the dumb questions.
Fox-Mulder posted Sun, 05 November 2000 at 12:27 AM
Once I got the first Wave Tile basically figured out (I don't profess to totally grasp all the controls completely- just enough to control the surfaces like I want) I saved that Wave Tile in the Props section. Then I started reloading it one at a time. Of course Poser starts naming each one so I generally started from the front, sliding each one into place, and then working back. So in general this means that low numbers will be in front and higher numbers in the back- so you have an idea of where to go to raise the surfaces in the back area of the model set (Boxes 11-16 as example). Positioning each box isn't easy, so it takes a little time to move your model around to make sure the X, Y and Z axis line up. This is why, so far and until a simplier method is devised (like Grouping maybe?) it would be difficult to distribute these sets as downloadable freestuffs. Most people would be confused about what is going on. So for now I think it is best for people to "build their own" as they will then know "how they got there". But I can see that creating Model Sets- just like Movie and TV show sets, will be something that Poser model makers will want to get into. There is LOTS of potential here. I could see a really nicely created Wave Tile Set selling like the Zygote Eagle for $49-$99 with textures. It just all needs to be further refined somewhat but I am certain that this can be done so most people won't have to worry about too much technical stuff. In the meantime build your own and get the hang of it. I am sure more ideas will emerge as more people try this out.