EEEcho_42 opened this issue on Aug 13, 2004 ยท 3 posts
EEEcho_42 posted Fri, 13 August 2004 at 3:23 PM
...I've been playing with Maya for a while now with the intention of making complex models (Furniture, space craft, etc...) for people who use Poser as their primary illustration tool and I can't seem to import anything from Maya into Poser without loosing the model's hard edges. Any thoughts on this matter, advice, etc... I'm not really proficient with poser so it might be my import settings, but I'm also still learning Maya so it could be something with my export, I really just don't know where to begin solving this frustrating quandary of mine. HELP?!?
Tashar59 posted Fri, 13 August 2004 at 4:30 PM
Attached Link: http://www.UVMapper.com
Try UVMapper and split the vertices. You can do it in UVMapper Classic, free at link. Load the obj. into Mapper. Tools > Vertices > Split. Save Model.Message edited on: 08/13/2004 16:34
EEEcho_42 posted Fri, 13 August 2004 at 5:04 PM
...I ended up playing around (Randomly clicking stuff and repeatedly importing a simple model) and found that extracting the faces on polygon objects worked at keeping the hard edges. Kind of a crude solution but if it works, why knock it. Meanwhile, I'm gonna play around with UVMapper as well, I didn't realize that there was a version for OS X (Now if "they" would only update the Poser Macconverter I'd be a happy camper). Thanks again...