Methastopholis opened this issue on Aug 14, 2004 ยท 7 posts
Methastopholis posted Sat, 14 August 2004 at 11:10 AM
why do some models use tiff instead of bmp and jpg . what function or benifits does it do differnt then the jpg or bmp?or what the right circumstances to use a tiff?
PhilC posted Sat, 14 August 2004 at 12:29 PM
Did Poser 3 just use TIFF's? I forget. TIFF and BMP formats are uncompressed, the only difference I can think of is that TIFF's can take an alpha channel. However that is not used directly in texturing, so I can't think of anything between them. JPG's can be compressed so there can be a saving in performance, the trade off being clarity.
Methastopholis posted Sat, 14 August 2004 at 1:05 PM
thanks philc your 3D stuff rocks
geep posted Sat, 14 August 2004 at 1:43 PM
Just how does one "stuff a rock?" Inquiring minds want to know (unsigned) ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Methastopholis posted Sat, 14 August 2004 at 2:36 PM
that some california lingo it means his 3d art work is really sweet
Roy G posted Sat, 14 August 2004 at 2:53 PM
You can also use a .png file in Poser Pro Pak and Poser 5.
It uses a "loss-less" compression scheme, so you can keep the clarity and save some space at the same time.
The compression isn't as great as a .jpg but the images aren't degraded either.
Message edited on: 08/14/2004 14:55
bikermouse posted Sun, 15 August 2004 at 1:28 AM
Tiffs can be compressed, but an uncompressed tiff shouldn't be any different in image quality from a bmp; tiff has a larger header (tags in a tiff) than a bmp but allows for more information as in artist, software, date, etc. Tiff also has the capacity to store multible images but I don't know that there is any standard for retrieving these additional images and there is a lot of confusion as to what constitutes a "standard" tiff implimentation. For most purposes you're better off using bmp rather than tiff. png is probably even better for general purposes - as long as you aren't trying to make your own deflate based compressor/decompressor (LOL I actually tried that) and keep in mind that not all existing software takes full advantage of the png specification.