Forum: Poser - OFFICIAL


Subject: Transparency lost in Firefly render

gagnonrich opened this issue on Aug 15, 2004 ยท 15 posts


gagnonrich posted Sun, 15 August 2004 at 11:06 PM

For some odd reason, I cannot get a transparency to work correctly after adding a P5 Material. The transparency is set to 100%, the falloff and edges to 0%. Oddly, I got one transparency to render correctly, but subsequent renders show the bodysuit in its entirety. Is there any way to fix this?

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


KarenJ posted Mon, 16 August 2004 at 12:39 AM

Try setting falloff to 100% and make sure the specular colour is pure black?


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


lupus posted Mon, 16 August 2004 at 6:03 AM

It could be just a "low on memory error". If not, I would suggest that you connect your transparency-map to the "Specular Value"-channel.


gagnonrich posted Mon, 16 August 2004 at 9:32 AM

I'll have to wait till I get back home to look at the specular color. I just tried a few things with a prop. Keeping the transparency falloff at "0" is necessary, but a white specular color will still leave a ghost image, which is what I'm seeing in my render. Black specular with 0 falloff is invisible. Black specular with falloff=1 still leaves a ghost of the catsuit. I'm starting to think that trying different materials changed the specular color and going back to the material I wanted didn't change it back to what it was and that's why the first render was okay. I've still got to play around with how to get the transmap to be smoother during a render, but finally decided that the rough edges work better with a fur outfit.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


AntoniaTiger posted Mon, 16 August 2004 at 12:30 PM

Is your transmap a JPEG? If your intent is for an essentially black and white transmap, all-or-nothing with hard egdes, JPEG compressing can mess with the edges. Try saving the transmap as a PNG.


randym77 posted Mon, 16 August 2004 at 2:58 PM

I've never been able to make transparency maps work with P5 materials. If there's a way to make it work, I'm dying to know!


Kiera posted Mon, 16 August 2004 at 9:42 PM

You can't make transmaps work with P5 materials? I don't get it. Can you show an example?


randym77 posted Mon, 16 August 2004 at 10:32 PM

This is Mace's male cheongsam - a trans map and texture for the V3 morphing fantasy dress (on her bishonen for the V3 male). The left pic is with Mace's textures. The right pic is my attempt to apply the "blue satin" P5 material from RDNA. The yoke is how the material is supposed to look (no trans). The neck, which has the transmap applied, is the problem.

I wonder if it might be that P5 "feature" where it "remembers" what textures you used before.


Kiera posted Mon, 16 August 2004 at 10:51 PM

Any material that uses specularity like the satins do require that you use a specularity map to only apply specularity to the parts that are opaque. Try applying the transmap as a mask to the specular value channel. The rule is, what's white will show specular, what's black won't. If the material uses alternate specular, you have to the do the same thing for the specular value there.

gagnonrich posted Mon, 16 August 2004 at 11:23 PM

Changing the specular color to black had no effect on the catsuit. It's still leaving a membrane appearance to the transparent areas of the render. I guess I'll have to try attaching the transparency map to specular, but it's too late for that tonight.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


randym77 posted Tue, 17 August 2004 at 5:22 AM

*Try applying the transmap as a mask to the specular value channel.*

There's still, as Gagnonrich says, a "membrane" appearance. Kind of interesting effect.


Kiera posted Tue, 17 August 2004 at 8:11 AM

Are you sure the black parts of the transmap are 100% black?


randym77 posted Tue, 17 August 2004 at 10:44 AM

Yup. It's the same transmap that works fine with the P4/PP textures.


ronstuff posted Tue, 17 August 2004 at 11:17 AM

You must plug the transparancy map into the VALUE channel of ANY and ALL active specular, reflection or refraction channels in order to totally eliminate the ghost effect. And Kiera is correct that if the black in the transmap is not RGB 0,0,0 then you might still see some effect.


gagnonrich posted Tue, 17 August 2004 at 10:42 PM

As I slap my hand to my forehead, I've solved my particular problem and it was a mistake on my part that I forgot till I went backwards a few steps to try to figure out what went wrong. I reloaded the catsuit, rendered it and found the same problem--and it hadn't been a problem before. When I looked at the transmap, I realized that I made a change to the map, resaved it, but forgot to delete the template layer that I was using as a guide. I wound up saving a transmap that had a slightly opaque template on it and that's what was causing me all the trouble. That doesn't solve randym77's problem, but mine's now fixed and I can get back to pulling together the rest of the image and not keep spinning my wheels.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon