gagnonrich opened this issue on Aug 15, 2004 ยท 15 posts
gagnonrich posted Sun, 15 August 2004 at 11:06 PM
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
KarenJ posted Mon, 16 August 2004 at 12:39 AM
Try setting falloff to 100% and make sure the specular colour is pure black?
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
lupus posted Mon, 16 August 2004 at 6:03 AM
It could be just a "low on memory error". If not, I would suggest that you connect your transparency-map to the "Specular Value"-channel.
gagnonrich posted Mon, 16 August 2004 at 9:32 AM
I'll have to wait till I get back home to look at the specular color. I just tried a few things with a prop. Keeping the transparency falloff at "0" is necessary, but a white specular color will still leave a ghost image, which is what I'm seeing in my render. Black specular with 0 falloff is invisible. Black specular with falloff=1 still leaves a ghost of the catsuit. I'm starting to think that trying different materials changed the specular color and going back to the material I wanted didn't change it back to what it was and that's why the first render was okay. I've still got to play around with how to get the transmap to be smoother during a render, but finally decided that the rough edges work better with a fur outfit.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
AntoniaTiger posted Mon, 16 August 2004 at 12:30 PM
Is your transmap a JPEG? If your intent is for an essentially black and white transmap, all-or-nothing with hard egdes, JPEG compressing can mess with the edges. Try saving the transmap as a PNG.
randym77 posted Mon, 16 August 2004 at 2:58 PM
I've never been able to make transparency maps work with P5 materials. If there's a way to make it work, I'm dying to know!
Kiera posted Mon, 16 August 2004 at 9:42 PM
You can't make transmaps work with P5 materials? I don't get it. Can you show an example?
randym77 posted Mon, 16 August 2004 at 10:32 PM
I wonder if it might be that P5 "feature" where it "remembers" what textures you used before.
Kiera posted Mon, 16 August 2004 at 10:51 PM
gagnonrich posted Mon, 16 August 2004 at 11:23 PM
Changing the specular color to black had no effect on the catsuit. It's still leaving a membrane appearance to the transparent areas of the render. I guess I'll have to try attaching the transparency map to specular, but it's too late for that tonight.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
randym77 posted Tue, 17 August 2004 at 5:22 AM
There's still, as Gagnonrich says, a "membrane" appearance. Kind of interesting effect.
Kiera posted Tue, 17 August 2004 at 8:11 AM
Are you sure the black parts of the transmap are 100% black?
randym77 posted Tue, 17 August 2004 at 10:44 AM
Yup. It's the same transmap that works fine with the P4/PP textures.
ronstuff posted Tue, 17 August 2004 at 11:17 AM
You must plug the transparancy map into the VALUE channel of ANY and ALL active specular, reflection or refraction channels in order to totally eliminate the ghost effect. And Kiera is correct that if the black in the transmap is not RGB 0,0,0 then you might still see some effect.
gagnonrich posted Tue, 17 August 2004 at 10:42 PM
As I slap my hand to my forehead, I've solved my particular problem and it was a mistake on my part that I forgot till I went backwards a few steps to try to figure out what went wrong. I reloaded the catsuit, rendered it and found the same problem--and it hadn't been a problem before. When I looked at the transmap, I realized that I made a change to the map, resaved it, but forgot to delete the template layer that I was using as a guide. I wound up saving a transmap that had a slightly opaque template on it and that's what was causing me all the trouble. That doesn't solve randym77's problem, but mine's now fixed and I can get back to pulling together the rest of the image and not keep spinning my wheels.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon