uloctralen opened this issue on Aug 16, 2004 ยท 7 posts
uloctralen posted Mon, 16 August 2004 at 8:13 PM
How do you guys do that cool water effect as seen here:
http://www.renderosity.com/viewed.ez?galleryid=736737&Hot=Y&Sectionid=30
Is it a Photoshop technique? Is there a tutorial somebody could point me to?
Thanks,
Dave
peapodgrrl posted Mon, 16 August 2004 at 10:48 PM
www.flamingpear.com The filter you want is called "flood."
Spearhead posted Tue, 17 August 2004 at 3:47 AM
ultra fractal has a map called lake
paragon5 posted Tue, 17 August 2004 at 4:57 PM
Almathera also has a filter for PSP called puddle. It does some cool water effects (not your usual rippled water effect)!
crazywitko posted Tue, 17 August 2004 at 6:08 PM
I've not been able to get mapping to work on UPRs exported from Apo into UF...is there a trick to this??
Rykk posted Tue, 17 August 2004 at 7:24 PM
None of the mappings in UF will work on flames. :>( Has something to do with the way the flames are calculated vs. the way typical UF fractals are calculated. I reckon some of the math savvy folks could maybe write mappings that work on flames but I suspect they would be VERY processor/memory intensive and take a good while to draw themselves. Rick
crazywitko posted Wed, 18 August 2004 at 4:50 AM
I suspected that...thanks Rykk.