hund opened this issue on Nov 06, 2000 ยท 6 posts
hund posted Mon, 06 November 2000 at 7:24 PM
I have been trying for the last hour to get a poser figure to import into carrara with all of the maps and so far I haven't had any luck. I just get the untextured model. how do I do this and get all the maps including tex bump and trans in?
hoborg posted Mon, 06 November 2000 at 7:47 PM
Quick answer: You Can't. Long Answer: You Can't. Informative Answer: It's rare that a file format such as OBJ (what I assume you are using) has the texture maps built in. Instead the OBJ comes with a MTL file that lets the program (carrara, in this case) know where to put the maps, and what groups everything is in. I'm not completely sure, but I think a few formats actually DO let you do this. Try 3ds. It's a good format to use any way. Otherwise, just slam all the maps back on it in Carrara's Texture room! Hoborg
wyrwulf posted Mon, 06 November 2000 at 9:12 PM
If you export your OBJ to the same folder that contains your texture maps, it will work. I don't know about the bump and trans maps, though. I just did a quickie trial with the P4 man and one texture map. I haven't played with Carrara enough to know what I am doing.
hoborg posted Mon, 06 November 2000 at 10:19 PM
Excellent. That's what I was trying to say. The MTL file will not write the entire path of the material.
wyrwulf posted Mon, 06 November 2000 at 10:29 PM
Yeah, MTL files ain't too smart.
CatLord&Dragon posted Sun, 12 November 2000 at 3:38 PM
On a related theme: Is there any way to import the ANIMATED PZ3 file into Carrara like you can with RayDream? Also, anyone know of the 3rd party (Th0r, for example) tie-ins for RDD been converted to C? Some folks have compared C to the combination of RDD & Infinity. I'd like to be able to dump the RDD if that were truely the case. Unfortunately--it's not:( Ray Dream's been very good to me--I just need the disk space!