rreynolds opened this issue on Aug 20, 2004 ยท 5 posts
rreynolds posted Fri, 20 August 2004 at 9:47 AM
One of the disadvantages of using Faces/Expressions with V3/M3/etc3 characters is that they don't seem to work if all the requisite needed morph injections have already been added to the character. Is there any shortcut to this process outside of injecting all the head morphs?
Blackhearted posted Fri, 20 August 2004 at 10:04 AM
you could create your own morphs.. its a bit of a shortcut if you want to lessen the amount of resources poser hogs. for example: lets say you have an expression/face you want to use for one of your V3 characters.. you can load your character, inject all of V3's head morphs, use the expression or face pose that you want, and then export the head as a morph target. zero the figure first (window -> joint editor -> zero figure). load your face morph or expression, which will turn all the morph dials to their appropriate position. then export the head. (file -> export -> wavefront object. uncheck 'universe', select 'head'. uncheck all the boxes in the export settings dialogue). now you have a 'static' morph of the head the way you like it, and you can now load this as a face or expression morph. just click V3's head and go to proprtties -> add morph target, and you can load your morph. instead of needing to load 100 morphs for one expression or face this way, you can do it by loading just 1 - and cut your resource requirements and loading times drastically. it may sound complicated, but the whole process is very easy and fast. cheers, -gabriel
Phantast posted Fri, 20 August 2004 at 10:05 AM
I recommend:
Message edited on: 08/20/2004 10:07
rreynolds posted Sat, 21 August 2004 at 10:13 AM
I was hoping that it wouldn't be necessary to inject all the head morphs to begin with. Instead of spawning a morph target, would it be easier to just use DialCleaner to remove unused channels (I've never used it)?
Phantast posted Sun, 22 August 2004 at 6:01 AM
No, for two reasons: 1) All the head morphs with values will still be there, may be numerous, and unless you have them grouped out of the way, they are a distraction. 2) You may lose the character's face completely when applying a rogue pose file.