ashgondai opened this issue on Aug 20, 2004 ยท 12 posts
ashgondai posted Fri, 20 August 2004 at 11:52 AM
OK in my last post I didn't write everything down so that people could understand me very well (it was really late here). So this is what I really meant to ask: In Bryce 5 I was wondering how you get strange shapes, that aren't primitives that have just been repeated many times. Strange curved shapes like gevidal or rochr have in their pictures.
electroglyph posted Fri, 20 August 2004 at 12:21 PM
You can use multi replicate with offsets in bryce. You can also multi replicate along a curve. You can also import objects from other programs. Some people use programs called Wings or Spiralizer. I use a program called Rhino. Gevidal and Rochr have hundreds of gallery images. Maybe you could link to one in this post. Better yet copy the image and circle the parts you mean then post it to this thread. Then we could tell which objects you are talking about.
electroglyph posted Fri, 20 August 2004 at 12:49 PM
Rochr posted Fri, 20 August 2004 at 3:40 PM
Do you mean buildings, characters and stuff? Do what Electroglyph suggested. Grab one or two images and point out what type of objects youre referring to. Then its easier to explain how theyre made. :)
Rudolf Herczog
Digital Artist
www.rochr.com
danamo posted Fri, 20 August 2004 at 6:24 PM
Exactly!
ashgondai posted Fri, 20 August 2004 at 10:58 PM
ashgondai posted Fri, 20 August 2004 at 10:59 PM
ashgondai posted Fri, 20 August 2004 at 11:01 PM
Kemal posted Fri, 20 August 2004 at 11:20 PM
Ok, let me tell you what I know about work GeVidal does there ! :)
Long, long time ago (lol), he started to play with terrains and lattices, that's what his work is based on, he is master of it, for sure !!! :)
And, how Rochr does his stuff, it's very well explained on his website tutorial, check it out, some of his models are imported from Cinema4D, dunno about this particular render, he usually states it under his gallery posts, Rohr ??? :)
pogmahone posted Sat, 21 August 2004 at 2:12 AM
Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=259
Here's a tutorial by Agent Smith that probably covers a lot of what you want to know ;o) He's using plugins to make regular shapes, but you'll get the gist of how lattices work..................Rochr posted Sat, 21 August 2004 at 4:52 AM
Attached Link: http://www.rochr.com/Arch.zip
Rudolf Herczog
Digital Artist
www.rochr.com
electroglyph posted Sat, 21 August 2004 at 12:30 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1892108
Yay Rochr. I'll bet the lighting comes from your transmap trick. ashgondai, you should also read a few posts back by clicking on the link. A lot of what you see as complex modeling is really excellent texturing. Rochr gives away the technique and the transmap for making these tall structure lights. Just trying to save face because I was so far off on your request.