Forum: Poser - OFFICIAL


Subject: Cutting down the number of materials in Poser figures

fls13 opened this issue on Aug 21, 2004 ยท 7 posts


fls13 posted Sat, 21 August 2004 at 8:38 PM

I've found a great app to render in, but there's always a catch. The catch is that it will only apply up to 16 materials to an object. How can I quickly cut back on the number of materials in a Poser figure? For example, I don't really need a separate material for finger and toenails, iris, eyewhite and pupil, etc. So long as the UV mapping remains intact, it makes no difference what the material is, right?


Viomar posted Sat, 21 August 2004 at 8:54 PM

Well, there's 2 ways to go about it: 1- In Poser using the 'group tool', you can combine those mats. 2- (Simpler) use UVMapper & just select the mats & assign them to one. Just curious, what app is that? Marco


fls13 posted Sat, 21 August 2004 at 9:14 PM

Blender 2.33a. The ambient occlusion feature is awesome. Stay away from 2.34, it's buggy.


Viomar posted Sat, 21 August 2004 at 9:37 PM

Ah! That's the one i was thinking about... I haven't had a chance to test it's potential yet. So many projects, so little time... ;-) We have that feature as a Plug-in in C4D. Marco


fls13 posted Sat, 21 August 2004 at 10:17 PM

It's sweet, and that suggestion worked like a charm. Thank you very much!


Lucifer_The_Dark posted Sun, 22 August 2004 at 2:47 AM

Attached Link: Cast Iron Flamingo

Try Grouper 1.4 (link provided) it'll help cut down the 16 texture references to something a lot more manageable.

Windows 7 64Bit
Poser Pro 2010 SR1


AntoniaTiger posted Sun, 22 August 2004 at 5:49 AM

Another useful little tip. I've a couple of freebie props which use a lot of materials, and cutting them down for my personal use would be useful.