Forum: Poser - OFFICIAL


Subject: DOAnimEyes 3.0 for MD: to highlight or not to highlight ?

Riddokun opened this issue on Aug 22, 2004 ยท 7 posts


Riddokun posted Sun, 22 August 2004 at 8:48 AM

that is the question... hello. wanted to finally come and notify you of some infos about the "now for sure they ought to be released damne me lets kick my ass" DOAnimEyes 3.0 for Mayadoll (and the others) there is 44 color tones so far, adn maybe a bonus mini pack of 3 or 4 "cats" eyes too (sticking with anime theme) I am working through Mayadoll's eyes mapping to propose an intersting choice: custome hand painted fake highlights the kind you find on big shiny eyes of animanga characters. the trick is: i did not paint the highlights on the iris texture which is kept pure. This way, those who work with spotlights and hugh detail/shadow map on them can make them shine directly within poser. For those who thought (they were right) i was loosing focus on the "anime" department thing, the fake handpainted highlight textures (separate) apply on one layer of the eyes, above the iris, and too can be set with various steps of transparency and shinyness but are more basic lookign and stick more with the anime theme anyway do you think i still should make a pack with highlights directly painted on the iris texture (like in many normal eyes such as mayadoll basic, or commercials too) ? here is a BETA bonus texture, not in the future pack (due to monday i hope, in ast resort), featuring handpainted highlights IN the iris. But remember that if you want more shapes to choose from, it will make 44 textures for EACH shape ! while my actual method may not look as nice BUT allow you to quickly change and choose among many different shapes and layouof animanga highlight styles. please make me a favor, feel free to use THIS beta sample texture in some renders and post the links there, so i can see them used "in action" by more skillfull people (my renders are lame)