Grace37 opened this issue on Aug 23, 2004 ยท 32 posts
Grace37 posted Mon, 23 August 2004 at 3:39 PM
I would love to see an example of something created useing all that poser 5 has to offer but i have yet to see any examples. what i mean is something someone did that used all the options and when i say options i mean things like all the diffrent dynamic groups in dynamic clothing, someone that also used the p5 meterial room and rendered in firefly. someone who accualy paied attention to detail maybe even used the coreographed section of the cloth room as well? is there such an example or does everyone just use the basics? (i dont mean this to sound mean or complainatory i am just really curious as to what p5 could accomplish in the hands of a more expercted user instead of a minor tinkerer like myself) curious as the cat Grace37
KarenJ posted Mon, 23 August 2004 at 4:46 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=715195
Well... the main problem can be that using reflections, dynamic clothing and dynamic hair in one scene could easily cause your PC to blow up :-D Seriously, the main in-depth users of the dynamic functions tend to be the animators, since that is what they were designed for. My image ["The Wheel"](http://www.renderosity.com/viewed.ez?galleryid=715195) uses raytracing and I beefed up the body tex through the material room. (Actually most of my renders make use of this.) [Mr March](http://www.renderosity.com/viewed.ez?galleryid=618104) uses dynamic clothing, as does [Miss February](http://www.renderosity.com/viewed.ez?galleryid=593310). ["Skin Deep?"](http://www.renderosity.com/viewed.ez?galleryid=388384) uses dynamic hair, as does [Marrakesh](http://www.renderosity.com/viewed.ez?galleryid=371719). Basically, there's a lot of people out there using it, but you have to know where to look..."you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
GladysClump posted Mon, 23 August 2004 at 4:52 PM
I'm sure I haven't used all of the things you've mentioned in one image, because as Karen1573 said, the computer couldn't possibly take it. I do however, a lot of the time, try to get as much out of the poser options as I can.
Gareee posted Mon, 23 August 2004 at 4:59 PM
I'm amazed at how little we've really learned about P5, because of the stubborn P4 community. Heck diffusion mapping has been available now for almost 2 years, and I rarely see anyone looking into it. (I'm actually thinking of some diffusion mapping products, kind of like morph sets, but more detail might be able to be achieve with low density meshes.
Way too many people take way too many things way too seriously.
SamTherapy posted Mon, 23 August 2004 at 5:06 PM
I regularly use raytracing, P5 materials and displacements. Never used any dynamic stuff, though. I'd rather achieve something within P5 than with postwork, unless it's for a client. In that case, I'll cheat like a mofo. :D
Coppula eam se non posit acceptera jocularum.
Gareee posted Mon, 23 August 2004 at 5:26 PM
I mainly use the P5 mats. The more I see of dynamic clothes though, the more I want to tinker with it. It seems like it would be so much easier then all the conforming problems that have cropped up of late.
Way too many people take way too many things way too seriously.
Little_Dragon posted Mon, 23 August 2004 at 5:31 PM
If you'd like to see a good use of P5's displacement-mapping, take a look at the snow in my gallery image, Xmas 2003. That isn't postwork.
Oh, and the unicorn is wearing a dynamic-cloth blanket.
Gareee posted Mon, 23 August 2004 at 5:33 PM
sigh I REALLY need to tinker with displacement maps!
Way too many people take way too many things way too seriously.
Little_Dragon posted Mon, 23 August 2004 at 5:39 PM
Perfect for mucking about with terrain, Gareee.
That's Poser's ground plane, by the way. I made it blend seamlessly with the Cyclorama backdrop through some creative use of transmapping. I also tried out ambient- and specular-mapping in an attempt to make the snow sparkle realistically, but that didn't work out as well as I'd hoped.
Gareee posted Mon, 23 August 2004 at 5:41 PM
P5 is so underrated. I wonder if Poser's actual lack of popularity is possibly due to the majority of the community just not wanting to upgrade, and take advantage of the new stuff in it? Heck, I can't even imagine that happening with Photoshop, or Lightwave!
Way too many people take way too many things way too seriously.
Little_Dragon posted Mon, 23 August 2004 at 5:45 PM
And here's some more fun with displacement and transmapping: ID4
That grass wasn't postwork, either. I extruded it from the ground plane with a simple noisy displacement map. Transmapping was used to round the edges of the ground plane and make it look more hill-like.
Lunaseas posted Mon, 23 August 2004 at 6:19 PM Online Now!
Check out Neftis' Poser5 cat...I think it meets the specs you put forth and it's incredable!
randym77 posted Mon, 23 August 2004 at 7:48 PM
I think it's mostly somewhere in between "the basics" and "everything." I haven't used everything P5 has to offer, certainly not all on one image, but I certainly use the options not available in P4/PP. Usually at least some of them in every render.
For my entry in the "Equine Beach" challenge, I used more than usual, because no postwork is allowed. The horse's mane and some of the human's hair is dynamic hair. The kilt is the skirt from Pdxjims' Fantasy Set for David, clothified. (The figure is actually M3-to-M2, but one of the joys of dynamic cloth is that it's pretty easy to fit clothes to other characters.) The drape/cloak thing flying behind the figure is the high-res square, clothifed. (I constrained the top, and applied a wind force to it until it was a shape I wanted.) Some of the textures make use of P5 nodes. And my signature is a displacement map on a rock. (Yeah, I know it's a little distorted. I'm a sucky texturer, but I try!)
Grace37 posted Mon, 23 August 2004 at 9:04 PM
wow those are all such wonderfull works of art from all of you thanks for showing me your lovely works. I realized that about the rendering with everything i didnt think of that but i have heared somewhere out there that some poser users have some overly impressive systems lol. I think what I really would like to see is a dynamic clothing animation where the animator used all the options such as Choreographing, and the diffrent types of grouping liuke decorations and soft and rigid decorated. " Check out Neftis' Poser5 cat...I think it meets the specs you put forth and it's incredable!" what cat do you got a link? thank you all for trying to fill in my request ^_^ and you are all so much better then i am lol amazed Grace37
pdxjims posted Mon, 23 August 2004 at 9:06 PM
Uh...me. I use the cloth room and the material room for just about every product I do. A good portion of my P4 stule textures start out as P5 materials. My drapingmethod for skirt and clothing morphs are all augmented by the cloth sims I use. That's why randym77 finds the Fantasy set so easy to use in the cloth room, it was made to use it. It's be interesting to make a complete scene using NOTHING but P5 procedural materials, the hair room, and the cloth room. Even down to procedural skin.... Now I gotta do it.
Grace37 posted Mon, 23 August 2004 at 9:32 PM
lol
ynsaen posted Mon, 23 August 2004 at 9:43 PM
Grace, Not all clothing is going to need to use all of the cloth types, and indeed, some of them are exclusive. The vast majority of the clothing that would use all of the features is typically going to be very heavily draped and embellished clothing -- and, unless planned for and created properly, highly resource and poly intensive. Still, it's a good challenge. Among the best work you'll see with the cloth room thus far is found in Serge Marck's stuff. If he ever gets back into making the highly ornate dresses that were his trademark before, you can expect that both decorated and soft groups will be used fairly heavily. I've used choreographed cloth for my clients on a few occasions -- it's let me achieve some nice draping effects that weren't possible (hangers, specifically) otherwise. Not that choreographed areas are specific to a specific motion -- and that only one group can be choreographed in any given object (though that group can be considerably large and/or broken up).
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Lunaseas posted Mon, 23 August 2004 at 10:43 PM Online Now!
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=711698&Start=1&Artist=neftis&ByArtist=Yes
Here you go...here's a wonderful P5 thing, by Neftis.Grace37 posted Tue, 24 August 2004 at 12:35 AM
ok to Ynsaen thanks for the info but i would still like to see just one animated example of that. and that can ITS POSER ?!?!?!?!?!? i could have sworn it was real i didnt think poser could get THAT realistic a look lmao
maxxxmodelz posted Tue, 24 August 2004 at 2:58 AM
"P5 is so underrated. I wonder if Poser's actual lack of popularity is possibly due to the majority of the community just not wanting to upgrade, and take advantage of the new stuff in it?" Hello, Nail. Do you mind if I hit you cleanly on the head? LOL. I think you got it right. Although, I'm not so sure the MAJORITY of the community is still using P4... last poll conducted, it seemed like more were using P5. However, the problem is the merchants aren't supporting P5's powerful functions as much as they are P4. Even now, with P6 in the works, you still see people asking "what's better, p4 or p5?" Hehehe. Then of course the varied and subjective answers that follow only serve to confuse the matter more. There's no question: P5 is a better 3D product. Now, if you're a 2D artist primarily using 3D as a template to paint on, then P4 is sufficient (thus they renamed it "Poser Artist", which I think sounds a little strange but so be it). ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
stewer posted Tue, 24 August 2004 at 4:01 AM
Message edited on: 08/24/2004 04:16
neftis posted Tue, 24 August 2004 at 4:27 AM
Attached Link: http://www.polymage.com/temp/cat_avi.avi
I made this animation using poser 5. I used dynamic hair on the fur and dynamic clothes for the stand. reflections with raytracing on the balls. the ears are using the material room to create this effect. As you can see...there is no postwork on this one;)stewer posted Tue, 24 August 2004 at 4:43 AM
drops jaw
maxxxmodelz posted Tue, 24 August 2004 at 5:01 AM
" I made this animation using poser 5.
I used dynamic hair on the fur and dynamic clothes for the stand. reflections with raytracing on the balls."
Pardon my "French", but HOLY SH*T!! That's absolutely the best example of P5 animation I've seen to date. Right down to the translucency on the ears (which is all too often neglected even in "high end" animation works).
Superior job. As an animator myself, I bow down to your effort and clear talent with P5!
I recommend everyone check out Neftis's short animation there. It will surprise you if you haven't seen it before. Message edited on: 08/24/2004 05:01
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Gareee posted Tue, 24 August 2004 at 5:20 AM
WOW! I didn't realize she animated him! If That isn't a good reason for Daz to support P5, nothing is!
Way too many people take way too many things way too seriously.
pixelwks posted Tue, 24 August 2004 at 7:54 AM
What codex was used in the animation? I'd like to look at it. thanks
Grace37 posted Tue, 24 August 2004 at 7:55 AM
FAINT
THUD!
ouch
groan
blink
blink
FAINT
THUD!
waa i wanna do stuff like that someday U_U
Message edited on: 08/24/2004 07:56
semidieu posted Tue, 24 August 2004 at 11:43 AM
And you could perhaps also try the SVDL Pure Poser Contest... One part of this contest is Poser5 only...
randym77 posted Tue, 24 August 2004 at 3:52 PM
Wow, that cat animation is amazing. I'm glad I got to see it. Last time you posted a message about it, bandwidth was exceeded by the time I tried to view it.
Little_Dragon posted Tue, 24 August 2004 at 5:50 PM
What codex was used in the animation?
neftis' animation, I assume? The DivX codec - PC and Mac versions available here. All you need for playback is the basic (free) version; DivX Pro only offers additional features for encoding your own content.
A "codex" is a religious text, by the way.
Kiera posted Thu, 26 August 2004 at 7:15 AM
sniff I wanted to see the kitty animation.
svdl posted Fri, 27 August 2004 at 11:36 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=743027
You might want to take a look at this. Raytraced reflections and refractions, dynamic hair, dynamic cloth, displacement mapping, procedural shaders, it's all there. I often use dynamic cloth, especially for skirts and dresses. Twiddling the morphs of P4 skirts and dresses is awful, and since I often morph my characters a bit, the conforming clothing never fits. Long live dynamic cloth! I would be lost without procedural shaders and displacement mapping. It's the only way to get decent water. I don't use dynamic hair that much, it's pretty heavy on resources, but it can look good.The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter