iamonk opened this issue on Aug 24, 2004 ยท 6 posts
iamonk posted Tue, 24 August 2004 at 12:55 PM
Up to this point, I've just robbed a skeleton from another character to fit my own. This time I'm starting from scratch and can't figure out how to setup the eyes properly. I searched the archives, but I'm not finding anything. I also looked at other figures, but I'm just not getting it. Any help would be greatly appreciated.
Valandar posted Tue, 24 August 2004 at 1:11 PM
Attached Link: http://www.nerd3d.com/Tutorial/EyeSetup.htm
Here's a link. It involves using a text editor to edit the CR2, but it tells you exactly how to do it... And it's by Nerd, which is a plus. ;)Remember, kids! Napalm is Nature's Toothpaste!
iamonk posted Tue, 24 August 2004 at 1:16 PM
Thanks, I thought it might involve getting into the .cr2.
Jim Burton posted Tue, 24 August 2004 at 3:43 PM
I don't know what the link says, but I do know the secret of Poser eyes- you just have to delete the 3 rotation channels for each of them in the head group, to keep from bending the head. Pretty simple, but you do have to edit the CR2.
Valandar posted Tue, 24 August 2004 at 6:07 PM
That's pretty much what that tut says, it just shows you where to find them and exactly what lines to delete. I've heard of people using another method - simply using Spherical Falloff Zones on all joints, and moving both DEEP inside the eyes... but that's never worked for me.
Remember, kids! Napalm is Nature's Toothpaste!
iamonk posted Tue, 24 August 2004 at 7:29 PM
Ok, I got that taken care of, thanks for the help. I knew I saw it somewhere. With all the knowledge out there scattered about, and my failing memory.... Thanks again.