susanmoses opened this issue on Aug 24, 2004 ยท 25 posts
susanmoses posted Tue, 24 August 2004 at 8:37 PM
Mahray posted Tue, 24 August 2004 at 9:08 PM
DTE is the Deep Texture Editor, an evil and terrifying place.
Come visit us at RenderGods.
Ignore the shooty dog thing.
draculaz posted Tue, 24 August 2004 at 9:15 PM
that is pretty amazing work actually...
susanmoses posted Tue, 24 August 2004 at 9:25 PM
It is a portion of an image by 'John Hilton' (1904-1983)... you could 'Google' him for more info... but now... How would I do this in Bryce (step by step) anyone know? And I love scary places so I'll have to visit this DTE world soon... but maybe with the guidance of Susan Kitchens or someone like that... Anyone know any good (Sherpa) guides into this realm? LOL! -S
draculaz posted Tue, 24 August 2004 at 9:36 PM
oh wait.. that's NOT in bryce? and i thought it was with a PS filter applied :D
Ornlu posted Tue, 24 August 2004 at 9:44 PM
ROFL. That's when you know you've been brycing too long. Dementia.
draculaz posted Tue, 24 August 2004 at 9:48 PM
that's doable in bryce though :D
susanmoses posted Tue, 24 August 2004 at 9:56 PM
I thought so... but HOW? Anyone know?
draculaz posted Tue, 24 August 2004 at 10:00 PM
yeah, you create terrains, what's the problem? give me 5 minutes, i'lll try to whip up something similar
susanmoses posted Tue, 24 August 2004 at 10:09 PM
time's up... I want my money back... LOL!... no seriously I don't know how to do it... so that's the problem... I need a step by step... especially creating the path that arcs through the image... pretty please?
Message edited on: 08/24/2004 22:10
draculaz posted Tue, 24 August 2004 at 10:14 PM
draculaz posted Tue, 24 August 2004 at 10:16 PM
draculaz posted Tue, 24 August 2004 at 10:17 PM
you add plants, textures, etc, and then it's up to how you work photoshop if you want to apply that same impressionistic-type look drac
susanmoses posted Tue, 24 August 2004 at 10:20 PM
Very good 'Tut'... thank you... -Susan
captor213 posted Tue, 24 August 2004 at 10:20 PM
Or....Couldnt you create a negative terrain as the path,and boolean it onto a positive terrain?
susanmoses posted Tue, 24 August 2004 at 10:22 PM
Sounds great... and how is that done? -Susan
draculaz posted Tue, 24 August 2004 at 10:28 PM
Attached Link: http://brycetech.daz3d.com/
susan, read your bryce manual or go to the many sites that have bryce tutorials online. one of the best ones for beginners is: brycetech.daz3d.comsusanmoses posted Tue, 24 August 2004 at 10:34 PM
all well and good... thanks for the advice... you've been extremely helpful... -Susan
draculaz posted Tue, 24 August 2004 at 10:36 PM
it's rare :)
DJB posted Tue, 24 August 2004 at 11:27 PM
"The happiness of a man in this life does not consist in the
absence but in the mastery of his passions."
gammaRascal posted Wed, 25 August 2004 at 1:27 AM
pogmahone posted Wed, 25 August 2004 at 1:29 AM
Attached Link: http://calyxa.best.vwh.net/~calyxa/pearl/tutor.html
I found these tutorials a great help in understanding how to mess around with levels in the terrain editor. Also a bit of a guided tour of the DTEshadowdragonlord posted Wed, 25 August 2004 at 3:25 AM
Aye, don't mix up the DTE with the Terrain editor, though, Susan... You could use one terrain, but then you'd have to get specifi with the Deep Texture Editor on an altitude level for the dusty trail, it might be too tedious. I'm saying go with a two-terrain method, it will give you more control over how they interact... I'll make you some screen shots of this method, if it seems cryptic, but the basics are : 1. Make your first terrain, sculpt it until it looks cool without regards to the road. Then, in the Terrain Editor still, sculpt your path by softly lowering it, stroke by stroke, until you have a depression like Drac's. 2. Duplicate your first terrain, then in the Terrain Editor invert it, so that the lower path-area you painted earlier is now the high part, with everything else now lower. 3. "Lower" your second Path-terrain in the Terrain Editor a bit, then use the clipping bracket on the right of the paint window to eliminate the land outside of your path. This will plant your path terrain directly where it needs to be, in relation to your first terrain. Use some erosion on each, play with it a bit until it looks right. Use two simple textures at first, maybe solid blue plastic for the regular ground and red plastic for the path terrain, it will help you visualize their interacionts when you render. Resize the path terrain vertically until it fits how you want it. 4. Now the two-terrain magic comes into play, as you can texture them separately! Tweak your textures, add some platns, and boom, perfect path... (If only it were that easy!) Hope this helps, otherwise it was a great typing warmup for me! Woohoo!
TheBryster posted Wed, 25 August 2004 at 4:41 AM Forum Moderator
Woah! What a great tut this thread makes.....! Thankyou, Guys!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
DJB posted Wed, 25 August 2004 at 9:30 AM