Totoro3D opened this issue on Aug 25, 2004 ยท 15 posts
Totoro3D posted Wed, 25 August 2004 at 4:05 PM
maxxxmodelz posted Wed, 25 August 2004 at 4:09 PM
Turn off "smooth polygons" in the render dialogue (firefly) or in the individual object parameters (located in the properties tab of the parameter dials window).
Message edited on: 08/25/2004 16:12
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Totoro3D posted Wed, 25 August 2004 at 4:31 PM
Blimey, so it was not a bug but a feature? ;) Does anyone understand the theory behind this??? Thank you very much for your quick help, maxxxmodelz!
Little_Dragon posted Wed, 25 August 2004 at 4:33 PM
Understand, yes. Explain it without diagrams, no. :/
maxxxmodelz posted Wed, 25 August 2004 at 4:38 PM
Attached Link: http://www.keindesign.de/stefan/poser/renderer.html
Here's an explaination of it (and other features of Firefly) on Stewer's website.Basically, it's a render feature that's useful for giving a smooth appearance to low-poly objects that contain hard edges. Instead of, for instance, having to smooth the mesh by adding more complexity (polygons).
Message edited on: 08/25/2004 16:42
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
xantor posted Wed, 25 August 2004 at 6:53 PM
A (very) simple explanation is that some objects are smoothed more than they should be.
RubiconDigital posted Wed, 25 August 2004 at 8:27 PM
Heh, this is one of the major pains in the butt with Poser. Because you can't set any smoothing angles manually , modelling for Poser can be a right pain. Split vertices here, don't split them there. Test render - doh - doesn't work. Back into the modelling software - rejoin these, split those instead, gah.
xantor posted Wed, 25 August 2004 at 8:56 PM
You don`t actually have to use smooth polygon a lot of the time, you would be better using it only when you need it.
Gareee posted Wed, 25 August 2004 at 10:26 PM
I only use it for organic characters. For anything else, I always turn it off.
Way too many people take way too many things way too seriously.
Little_Dragon posted Wed, 25 August 2004 at 10:35 PM
I once took shameless advantage of the ballooning effect when modeling a simple sandcastle prop. Saved me a lot of work.
stewer posted Thu, 26 August 2004 at 4:32 AM
stewer posted Thu, 26 August 2004 at 4:33 AM
TrekkieGrrrl posted Thu, 26 August 2004 at 6:05 AM
Stewer... do I want to know WHAT that thing is?! ;o) Seriously, it's an impressive example of the strength of displacement maps and the smoothing in P5
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stewer posted Thu, 26 August 2004 at 7:59 AM
That thing - that has no meaning, it's just what I came up in a few minutes to have something to show ;) I think the most impressive examples of displacement that we saw recently were given with the ZBrush release. They also have a guidebook that shows how to use ZBrush-created displacements in Poser 5.
Tunesy posted Thu, 26 August 2004 at 8:17 AM
...that's a very nice looking turd ;)