bikermouse opened this issue on Aug 28, 2004 ยท 15 posts
bikermouse posted Sat, 28 August 2004 at 5:28 AM
Attached Link: http://www.secondreality.ch/
http://www.secondreality.ch/I found a head and ear SubDivision tutorial you guys might want to look at. It's for 3ds max 4 but with some difficulty I was able to get through the first step ok using Carrara 2. I had to make a rectangle in the vertex modeler, duplicate and rotate 90z get rid of the links, relink the edges replicate 4 times offsetting in z, subdivide the top and bottom shapes to get the top vertex point and link them all together one link at a time to get a "rounded square" but it looks promising.
BTW:
Is there a better way to get to a rounded 2x4x4 square - one without triangles? Doing the above by hand is so to speak a brute force approach and took me a while to figure out - not complaining just wondering if there's a simpler way.
Anyrate bearing in mind that it's for MAX check out the tut. You'll have to click on tutorial on the menu bar at the top of the second reality index page; it's the first and second tuts on the tutorial page
Message edited on: 08/28/2004 05:41