xenic101 opened this issue on Aug 28, 2004 ยท 8 posts
xenic101 posted Sat, 28 August 2004 at 10:37 PM
Here's my try at trueish ambience. Almost works, you can see the ball color on her skin and visa-versa.
Only 16 rpp, thats why it's so grainy. For those who've never used the TA setting before, the higher the Rays Per Pixel, the less grain. I couldn't figure out what the big deal was since the pictures posted always looked like crap. It's because every extra ray bryce has to trace adds another factor to the render time. And since most of this is still in the experimenting stage, speed beats quality. ***** I didn't mean to say that ANY picture looks like crap. It's just that pics demonstrating true ambience have an amount of grain in them. I didn't (still really don't, but its fun to play with) see the point in giving up a clean render for true ambience. I have been VERY impressed with some of the examples I've seen. *****
Message edited on: 08/28/2004 22:41
captor213 posted Sat, 28 August 2004 at 10:52 PM
Butthead: uh huh huh huh "ball color"
FrenchToast posted Sat, 28 August 2004 at 11:16 PM
It's supposed to create an ambient effect. heh [rubbing forehead] WHAT part are you lost on?
Ornlu posted Sat, 28 August 2004 at 11:42 PM
Not your fault but the low Rpp makes that look horrifying.. and dead like..
xenic101 posted Sun, 29 August 2004 at 1:20 AM
Gog posted Sun, 29 August 2004 at 5:44 AM
If you render TA and to a huge a res, then drop back down in Pshop afterwards you get the faked radiosity and less grain......
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
PJF posted Sun, 29 August 2004 at 6:49 AM
Sorry to drag this one out again, but it does show that rendering large and reducing will hide the grain a lot. This was actually quite a low rpp setting (and was still an 'overnight' render time). In fact, I think the method can provide some photorealism to 3D pics by adding in a bit of softness and 'film grain'. The pic also shows that careful composition and not getting too close to mesh models can hide the mesh facetting under True Ambience successfully enough to use the process for making images using 'Poser' figures.
blaufeld posted Mon, 30 August 2004 at 6:38 AM