pogmahone opened this issue on Aug 30, 2004 ยท 14 posts
pogmahone posted Mon, 30 August 2004 at 12:37 PM
draculaz posted Mon, 30 August 2004 at 1:02 PM
why would you need origin handles and parenting for a simple replication around the same axis? just multireplicate it without that. drac
pogmahone posted Mon, 30 August 2004 at 3:39 PM
hmmnnnnn....if you don't pull out the origin handle, how do you specify the point that the copies are to revolve around? Is that not what the origin handle is for? I didn't use any parenting.
Ornlu posted Mon, 30 August 2004 at 4:31 PM
Yeah, how would you do that drac? Anyway, did you try the semi manual method? I can't imagine why that wouldn't work.
pogmahone posted Tue, 31 August 2004 at 1:06 AM
Ornlu - yeah, I can get it to work if I duplicate one at a time, and rotate on the Y axis the set amount of degrees. but it's a pain in the arse when the multi-rep is there. I've found the same problem with trees, once you scale or distort then you can't multi-rep. It looks like it might be a 'feature' rather than a 'bug' - it's doing something based on the original position and orientation of the object. If you've scaled as well it seems to continue the scaling operation even if you haven't asked it to........ The solution is probably to make the object in Wings rather than from Bryce primitives. Be nice to know why it's happening though, and find a workaround.
tjohn posted Tue, 31 August 2004 at 9:59 AM
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Ang25 posted Tue, 31 August 2004 at 11:25 AM
I'm lost as to what the problem is but I thought I'd mention something that I've noticed, may or may not be relevant. When you change the size in any direction you need to go back to attributes and reset it to 100% before multireplicating, unless you want the object to continue to get smaller with each new one. ok back to the regularly sceduled program. Was just looking over your problem again. I think its something in the attributes box thats going wrong. Tjohn has probably got it right.
Message edited on: 08/31/2004 11:28
pogmahone posted Tue, 31 August 2004 at 11:58 AM
Ang25 posted Tue, 31 August 2004 at 1:35 PM
Well this is definately a mystery to me, I can't see what you may be doing differently from tjohn. :(
tjohn posted Tue, 31 August 2004 at 7:46 PM
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
pogmahone posted Wed, 01 September 2004 at 1:22 AM
tjohn - no, what you're looking at in my screenshot is....the furthest-out object is my original, with its origin handle showing in the centre of the picture. That's the one I multireplicated. The rest of the objects are what happens when I multireplicate. That's what I'm complaining about!!!!! If I haven't done anything to the primitive it multireplicates properly, but if I've transformed it in any way by scaling or rotating I have problems.
pogmahone posted Wed, 01 September 2004 at 1:32 AM
Aldaron posted Wed, 01 September 2004 at 8:58 PM
pogahome I see the problem. Look in your screenshot, the z axis size is set to 28%. Change it to 100% and it should work.
pogmahone posted Thu, 02 September 2004 at 2:00 AM
DUH!! Those figures didn't even register with me, every time I glanced at them I thought they were showing the size of the object. Now that you've pointed it out it's obvious that it's issuing an instruction. DUH!!!!!!!! Thanks a million, that's been really bugging me.