Sat, Nov 23, 11:25 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Parametric Mapping on multiple sides


AndyCLon ( ) posted Wed, 01 September 2004 at 2:49 AM · edited Sat, 23 November 2024 at 11:05 AM

file_126164.jpg

I have got parametric mapping to work on each side of a spline object if I use the full side. However I don't appear to be able to draw rectangle or polygons on more than one side of the objects. This image uses 2 rectangles for the front of the cab but the side window has to be all of the side to work using "white is transparent" option. Has anyone managed to get shapes onto more than one side?


bluetone ( ) posted Wed, 01 September 2004 at 10:42 AM

Why not just bring it into vertex modeler then setup it's UV's and go to town that way? Cleaner and simpler then trying to get multiple layers of parametric mapping to work correctly. I always had problems trying to use parametric myself.


MarkBremmer ( ) posted Wed, 01 September 2004 at 12:50 PM

file_126166.jpg

Hmmmmm, haven't had that problem before. I just did a quick test to see. What happens exactley when you attempt to draw another shape?






AndyCLon ( ) posted Wed, 01 September 2004 at 3:32 PM

file_126167.jpg

The editor appears to draw the shape on a different side to the one I want. Here is an example where I have tried to draw a polygon on a pentagonal block. I have managed to get things to co-operate today so I may just rebuild the van from scratch to see if that helps. The motivation to use the spline and not a vertex object is that I will be animating this and want to keep everything as clean and simple as possible. Thats one of the reasons I am mapping the textures rather than building them into the geometry. Cheers everyone


MarkBremmer ( ) posted Wed, 01 September 2004 at 4:24 PM

How are you generating your shape? Mine maps correctly. I have seen this though in other instances, especially when mapping a preexisting texture on to vertex object. It can usually be correct by setting the top of the shader tree to Parametric mapping>flat mapping>check ignore normals>select the full cube. Mark






Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.