AndyCLon opened this issue on Sep 01, 2004 ยท 5 posts
AndyCLon posted Wed, 01 September 2004 at 2:49 AM
bluetone posted Wed, 01 September 2004 at 10:42 AM
Why not just bring it into vertex modeler then setup it's UV's and go to town that way? Cleaner and simpler then trying to get multiple layers of parametric mapping to work correctly. I always had problems trying to use parametric myself.
MarkBremmer posted Wed, 01 September 2004 at 12:50 PM
AndyCLon posted Wed, 01 September 2004 at 3:32 PM
MarkBremmer posted Wed, 01 September 2004 at 4:24 PM
How are you generating your shape? Mine maps correctly. I have seen this though in other instances, especially when mapping a preexisting texture on to vertex object. It can usually be correct by setting the top of the shader tree to Parametric mapping>flat mapping>check ignore normals>select the full cube. Mark