Forum: Poser - OFFICIAL


Subject: Michael Texture template... eye regions

TinMan opened this issue on Nov 12, 2000 ยท 5 posts


TinMan posted Sun, 12 November 2000 at 3:27 AM

Howdy all. I'm trying to put together my first texture map, rather than buy one from Zygote (or the many great artists on here). I'm having trouble with the eye part though... as you can see, the eyewhites portion up the top left I've painted white, and the eyeballs I've textured. When in Poser though, the whole eye recieves the texture for the "eyeballs". What am I doing wrong? Thanx

melanie posted Sun, 12 November 2000 at 10:11 AM

You're coloring the entire eyeball blue. The small circle in the center should be the iris and the outer part should remain white. Download one of the free ones and check the way it's laid out. I don't know if I'm explaining this correctly. Melanie


Marque posted Sun, 12 November 2000 at 10:56 AM

Yes you are explaining it right. Where he has the black should be the iris, the blue part and where he has the white should be the white. 8^) Marque


visualkinetics posted Sun, 12 November 2000 at 5:14 PM

Not sure what paint program you're using, but if it's photoshop or some other ones with layering capabilities, I would recommend layering a transparent layer of the template on top of what you're painting. Turn the layer on to see how far "on" or "off" you are when you're painting. I would also render your texture with the template on top (at say 5 to 10% opacity), then render it onto the model to see where the grid falls. visualkinetics


TinMan posted Mon, 13 November 2000 at 6:57 AM

This is the standard eye template. Is the darkish ring the extent of the iris boundry? Thanks everyone.