think_harder opened this issue on Sep 04, 2004 ยท 4 posts
think_harder posted Sat, 04 September 2004 at 4:12 PM
Hello, I have been trying to extend the shins body part of the V3 mertail. I have been successful in doing this with Blender. But when I import the morph target into the shin, and I move the dial, the body part is completely disfigured. Does anyone have experience in this and can tell me what I'm doing wrong?
I was thinking based on a tutorial on this site that I may have to import the edited obj again into poser with new settings, export it as a morph target OBJ again, and add it as a morph target to the shins, but I don't know what settings are what.
Please help.
Thanks.
pauljs75 posted Sat, 04 September 2004 at 8:40 PM
Did you in any way do an extrude or alter the geometry of the mesh? The only thing you should do for a morph is move existing vertices. Other actions will reorder the vertice structure and make morphs go haywire.
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jupiterkris posted Sun, 05 September 2004 at 12:13 PM
Prior to morfing, you should test with a morf imported into blender, and exported unmodified . If the morf does not haywire, you can then proceed with the morfing but bearing in mind what pauljs75 said - only move existing vertices . Sometimes, however, haywiring is because of software settings - YZ axes switching and scaling should be turned off; local coordinates should be used . In yet other cases, the software exports vertices in reverse order, in which case, UVMapper can be used to unwind the vertices - I think . Hope this helps . :)
think_harder posted Sun, 05 September 2004 at 1:33 PM
I figured it out, it was the export/import script that came with Blender, I've corrected the problem with a different script I found online, thanks anyway.