Varian opened this issue on Nov 13, 2000 ยท 5 posts
Varian posted Mon, 13 November 2000 at 1:55 PM
This subject has been gone over before, but it's worth mentioning again. :) If you export a Poser figure in OBJ, make sure the texture materials for that figure are in the same location as the exported OBJ. Then when you import the figure into Vue, the textures will be applied to the object automatically. My personal favorite: export the Poser figure as 3DS. When imported into Vue, the texture maps won't be applied, but you can open each of the materials and reset them for finding the texture maps. It involves a little tinkering, but I prefer this method because I only need to keep one copy of the maps, in the usual Poser directory location, and then just point to them for Vue's use. A wise person here recently suggested, too, that once you have a material set up with the texture maps, save the material as a Vue MAT file. The next time you add a figure, you can just grab the MAT and all the settings are in place already. Either way, any BUM files will need to have a copy made and then have its extension changed to BMP in order for Vue to recognize it as a graphic file. Please add additiona tips or details if this overview doesn't seem clear enough! :) Varian -- Treasures d'Esprit http://www.varian.net/dreamview/dreamtools/vue/