Calseeor opened this issue on Sep 05, 2004 ยท 8 posts
Calseeor posted Sun, 05 September 2004 at 4:15 PM
FrenchKiss posted Sun, 05 September 2004 at 4:20 PM
Unfortunately some things do not import properly from Poser 5. I believe it's possible to import her correctly if you save her as an OBJ file in Poser and then import that file into Vue instead of the PZ3. But not too sure if that works 100% of the time or not. No harm in trying. ;-)
Calseeor posted Sun, 05 September 2004 at 4:50 PM
Dale B posted Sun, 05 September 2004 at 10:04 PM
All you need to do is go into the materials editor and change the transparency settings (for a Poser .obj import, it's usually just turning the thing on). The issue with the eye is that many of the newer Poser models have a second eye sphere that is made transparent, so that in Poser it acts as the liquid relfectivity of the normal eye. All you have to do there locate which eye sphere is the outer one, and assign it one of Vue's glass materials; the actual eye texture is on the sphere beneath the outer one. Another alternative is to go into Poser, and spawn a morph target from the magnet modified mesh. Save it, then add it to the proper part of the character. This way you actually modify the mesh, and that -will- be recognized by Vue.
FrenchKiss posted Mon, 06 September 2004 at 12:14 AM
Now I didn't know that, Dale! Cool! Will have to try it.
Calseeor posted Mon, 06 September 2004 at 8:23 AM
ohhhh....cool stuff there Dale, thanks! I have never made a morph target before but will look into how to do that. If that could solve my problems, I'd be a happy poser camper. :) Thanks much. --Eryk
Orio posted Mon, 06 September 2004 at 9:28 AM
there is also a shortcut, less elegant, non-technical, but it'll work: 1- import the poser 5 file in Vue 2- forget about the look of geometry and save the materials that you wish to keep in the material browser 3- delete object 4- export-load obj into vue and drag-drop materials from the browser to replace those that you don't like in the obj Orio p.s. if you have daz studio installed you can pass through it and take advantage of its obj grouping functions - I believe it exports a more "tidy" obj file than poser
Phantast posted Mon, 06 September 2004 at 9:44 AM
The obj problem is not with Vue but with Poser. The material information for an obj is saved in the mtl file, but Poser only knows a small subset of mtl code.
If Vue fouls up the pz3 import and you have to go to obj files, you are much in the same situation as if you were using Bryce. Hence you can use the free Grouper program from www.castironflamingo.com which organizes Poser obj files into sensible mesh groupings.
Either in Bryce or Vue, saving key materials is the key to making life easier, as Orio said.
I've noticed another problem, which is that Vue ignores Poser reflection maps. This is why what you intended to be leather (top right) has come out mirrored (top left). Annoying.
One thing that seems clear is that when planning a project with Vue, you have to check right at the start that everything you intend bringing in from Poser is going to come in OK.
Message edited on: 09/06/2004 09:46