1) How do you create a terrain without the square base? I'm trying to make a floating Island, and I don't want it to be a symmetrical lattice. 2) How do you create realistic high altitude scenes? I'm trying to create a world inside a gas giant, whereby you can't see the ground below, only clouds. Clouds above and billowy clouds all around. I created the above scene with a symmetrical lattice. It looks too uniform, top and bottom. Not natural at all (yeah, OK, I know a floating Island is not natural, hold the sarcasm). Secondlly, I removed the ground plain and replaced it with a cloud plane. But, it looks like its over and ocean. The centre of my world is a hazy orange. Finally, as you can see there are now billowy clouds. I'd love to add some for drama and scale. Novice Brycer eagerly awaiting advice from my masters. :-)
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>