Forum: Bryce


Subject: how can you make an object apear then disapear in an animation?

charlietbuket opened this issue on Nov 14, 2000 ยท 4 posts


charlietbuket posted Tue, 14 November 2000 at 8:28 PM

please help me i cant figer it out!!!


Tempest posted Wed, 15 November 2000 at 12:20 PM

Well, most unfortunately, you can't remove an object from onew part of an animation without removing it completely, so this is what you have to do, go to the frame that you want to remove the object at, and in the materials editor, tweak the materials until it is completely tranparent' then move. then move to the end and do the same, atleast that how I remember doing it. Well its something like that, just play with it a bit and you will get it. Best of luck. Tempest


ackbar posted Thu, 16 November 2000 at 5:15 PM

If I understand animation correctly, doing it exactly as Tempest said would cause the object to fade in and out over the course of the animation. To make it happen instantly you would have to have it transparent at the beginning, and then non-transparent the very next frame. Do the same thing in reverse and you should be ok. Ackbar


Flickerstreak posted Mon, 20 November 2000 at 12:57 PM

yes... you have to create 2 keyframes right next to each other, i.e. one frame after the other. If you change the frame rate, you'll have to move them manually (since they'll stay in the same relative position in actual time) Another easy technique is just to move the object 'way off camera. Just make sure that the two keyframes in question are right next to each other, otherwise you'll see the object zipping off the screen. last note: if you're going to do the transparent thing, make sure to select "Blend Transparency" from the render options pull-down menu in the material editor (in the middle upper right corner, just next to the texture component channels). Wouldn't it be nice if you could animate the "hidden" attribute in the attributes dialog box? ::sigh:: cheers --flick