Forum: Vue


Subject: Terrain Cross-Hairs

potamus opened this issue on Sep 09, 2004 ยท 3 posts


potamus posted Thu, 09 September 2004 at 11:42 AM

Ya'll: I've been experimenting with Bas Relief by making images of terrains from directly overhead, looking straight down. The terrain and the sides of the viewing frustum are parallel. What happens is I get a white cross in the rendering. The height of the terrain doesn't matter, with a procedural texture, I still get a white cross in the image. Interestingly, the ray tracer refines the white striping as it progressively moves to finer and finer resolution. Any one know anything about this? Thanks