graylensman opened this issue on Nov 15, 2000 ยท 9 posts
graylensman posted Wed, 15 November 2000 at 8:28 AM
Help! I'm a long-time Ray Dream user, new to this forum. Only recently has my frustration level risen to the point where I'm looking for some advice, specifically: texture map placement. For example, I have a spaceship model, wedge shaped (wide base, taper to a point). I want to apply one overall shader containing ship's markings, panel bump lines, glow areas for windows, etc. But I find that RDS doesn't allow me to make my texture maps conform to the wedge shpae of the model. In other words, if my original t-map is rectangular out of Photoshop, RD distorts the map as it wraps it around the wedge. If i make my t-maps with a triangular area (but of course the file is still rectangular) i still get the distortion, plus the white pixels outside my triangular map shapes. Is there a way to solve my problem? thanks!!