dashboard_jehovah opened this issue on Sep 10, 2004 ยท 16 posts
dashboard_jehovah posted Fri, 10 September 2004 at 9:02 PM
How can someone click on an object in a scene with multiple objects to do further work on a desired object...alot of times I find that I must deconstruct a scene just to work on another object that may be buried in the scene. Is there an easier way to get to objects in a scene without continuosly clicking on another object or moving objects around. (this happens to me alot!) :-)(different camera angles does'nt always do the job)
Ang25 posted Fri, 10 September 2004 at 9:09 PM
Give your objects names in the attributes box, then use the icons at the bottom and the drop down menus to pick the particular object. There are the primitive icons and then off more to the right is where you can find meshes and groups. Naming stuff gets to be important when there are lots of things in a scene. You don't have to name them to use the icons at the bottom, but without names you'll get choices like rock1, rock2, rock3 etc. Sorry I'm too lazy to do a screen shot, give a holler if you need one and I'm sure someone will do one. HTH
dashboard_jehovah posted Fri, 10 September 2004 at 9:26 PM
LOL...thanks! ps..screen shot would help! But I will play around and hopefully figure it out. Anyone w/ a screen shot feel free to post it!
Ang25 posted Fri, 10 September 2004 at 9:27 PM
Ang25 posted Fri, 10 September 2004 at 9:33 PM
Well I was going to do a couple more screenshots showing the Attibutes box and an example but whenever I press Alt to do a screen grab, the stuff I want grabbed disappears. Let me know if you need anything explained better.
xantor posted Fri, 10 September 2004 at 10:15 PM
If you just press printscreen you get a whole screen grab. Alt + Printscreen is for grabbing the current window.
Stephen Ray posted Fri, 10 September 2004 at 10:46 PM
Two other features that help work flow in clustered scenes are:
Example of families: say you have many objects that share the same material. You can put them all in the same family, then if the material needs to be changed or tweaked they can all be easily selected using the family menu.
Solo Mode: Once a group or objects have been selected, you can go into solo mode to temporally hide all the other object.
A good example of using solo mode is, say you have a full scene, and you need to import a new model that contains many parts. You can go into solo mode ( with no objects selected even before you import it. Then when it's imported it will be the only model seen and listed on all the selection menus. All the different part are easier to select to place materials on. After the editing is done to the model you go out of solo mode to place and do other translations to it.
FWTempest posted Fri, 10 September 2004 at 10:47 PM
Also.. if you hold down 'ctrl' while left clicking, you will get a pop-up menu of every item under the cursor.
FWTempest posted Fri, 10 September 2004 at 10:48 PM
shoot.... cross-posted there... and without the cool graphics... 8D
Aldaron posted Sat, 11 September 2004 at 1:58 AM
Nevemind Steven took care of solo mode :)
Message edited on: 09/11/2004 01:59
dashboard_jehovah posted Sat, 11 September 2004 at 2:21 AM
WOW!...thank you all very much!...take some time to soak this all up...:-/...quite a response, and very much appreciated!
Bea posted Sat, 11 September 2004 at 3:53 AM
The other thing you can do is hit the tab key until the object you want is selected
TheBryster posted Sat, 11 September 2004 at 6:01 AM Forum Moderator
Woah! Never heard of 'solo mode'......nearly chokes on his coffee Thanks, Stephen!
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MRIguy posted Sat, 11 September 2004 at 3:53 PM
Dang! Just learned two more factoids on Bryce which I was not aware of: Proper use of "family" attribute and the "solo" mode. Thank you.
Didn't you know that beauty is in the eye of the beholder. That's why eyedrops and rose-colored glasses are needed.
diolma posted Sat, 11 September 2004 at 4:35 PM
BTW (just for those who don't know/have forgotten), solo mode is activated by the circle/sphere in the middle of the "previous/next" arrows down in the bottom right of the screen (on the RH side of the "object-type" select buttons). If those are not there and you've got the animation timeline displayed instead, then 1st hit the circle with criss-cross lines (right in the RH corner) to change from the time-line display to the selection display. At least, I think that's right... I'm working from memory...:-) Cheers, Diolma
Redfeather posted Wed, 15 September 2004 at 6:09 PM
falls outa his chair in disbelief If I woulda known about all that earlier that scorpian I was fighten woulda been ALOT easier Thanx Stephen